Quake MMO is an attempt to add MMO-like features to Quake 3 Arena (Q3A). It is a fork of Ioquake3, which is, in turn, a fork of Q3A.
The original Ioquake3 README.md has been moved to README-ioq3.md.
Legacy code retains whatever style it has.
New code: Indentation is TABS, each TAB = 4 spaces. As a rule of thumb, readability is more important than performance unless 150 FPS is being threatened.
Generally speaking, K&R / Linux kernel C coding style applies, with the following quirks: - Line length can go up to 125 chars if it seems like a good idea in a particular situation - Functions have the opening brace on the same line as the function name - Typedefs are welcome
Suggestions are welcome at [email protected] Discord server: https://discord.gg/DPhhktJ5ZC
- id Software and the Ioquake3 maintainers and contributors: Quake 3 code base
- the OpenArena project: assets
- Henrique Lazarini (aka Ails): the 34x34 icon set
- HornedGodSlaine @ DeviantArt: book background image
- turbosquid.com: (at least) the 2-handed axe model
- the Sauerbraten project: a few models