Remove unnecessary lock in gfxdraw #3280
Merged
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All the surrounding code is written to assume the surface has already been locked (which it has). Possibly this was a copy paste error many years ago, it's been in pygame/pygame-ce for at least 9 years.
If you look at the source of
pixelColor
vspixelColorNolock
, they do the exact same thing, except the former locks and unlocks the surface, which is unnecessary.I noticed this when looking into porting gfxdraw to SDL3.