Fix multiplayer song select not correctly applying filter sometimes #30425
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
RFC. Fixes the root client-side failure causing #30415.
Thread of breakage is as follows:
SongSelect
loads the carousel. At this point, the ruleset is what the ambient ruleset would have been at the time of pushing song select, so most likely it will match the current ruleset. Notably, the carousel is loaded withAllowSelection == false
.OnlinePlaySongSelect
sets the ruleset to the one taken from the relevant playlist item inLoadComplete()
.SongSelect.carouselBeatmapsLoaded()
is ran, which callstransferRulesetValue()
, which callsFilterControl.FilterChanged
. But at this stageCarousel.AllowSelection
is still false, so the filter is not executed, butpendingFilterApplication
is set instead. Unfortunately, the pending filter never gets applied after that. The only place that checks that flag isOnEntering()
, which at this point has already ran.To fix, move the
pendingFilterApplication
check toUpdate()
, which seems like the most obvious and safe solution.