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Update notification text when import is paused due to gameplay #30402

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Make flow more `async` to avoid any chance of deadlocks

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Update notification text when import is paused due to gameplay #30402

Make flow more `async` to avoid any chance of deadlocks
61f0cfd
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GitHub Actions / Test Results (Windows, SingleThread) failed Oct 24, 2024 in 1s

10683 passed, 2 failed and 74 skipped

Tests failed

❌ TestResults-Windows-SingleThread.trx

10759 tests were completed in 2369s with 10683 passed, 2 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Online.TestSceneReplayMissingBeatmap 4✅ 2❌ 23s

❌ osu.Game.Tests.Visual.Online.TestSceneReplayMissingBeatmap

✅ TestConstructor
✅ TestConstructor
❌ TestSceneMissingBeatmapWithOnlineAvailable
	"Replay missing notification show" timed out
❌ TestSceneMissingBeatmapWithOnlineAvailable
	"Replay missing notification show" timed out
✅ TestSceneMissingBeatmapWithOnlineUnavailable
✅ TestSceneMissingBeatmapWithOnlineUnavailable

Annotations

Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, SingleThread)

osu.Game.Tests.Visual.Online.TestSceneReplayMissingBeatmap ► TestSceneMissingBeatmapWithOnlineAvailable

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  "Replay missing notification show" timed out
Raw output
"Replay missing notification show" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, SingleThread)

osu.Game.Tests.Visual.Online.TestSceneReplayMissingBeatmap ► TestSceneMissingBeatmapWithOnlineAvailable

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  "Replay missing notification show" timed out
Raw output
"Replay missing notification show" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)