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Revert "Implement beat-synchronized animation in break overlay"
This reverts commit 630b8a6.
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Original file line number | Diff line number | Diff line change |
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@@ -1,8 +1,8 @@ | ||
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using Newtonsoft.Json.Linq; | ||
using osu.Framework.Platform; | ||
using Newtonsoft.Json.Linq; | ||
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namespace osu.Desktop.LegacyIpc | ||
{ | ||
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@@ -12,13 +12,13 @@ namespace osu.Desktop.LegacyIpc | |
/// In order to deserialise types at either end, types must be serialised as their <see cref="System.Type.AssemblyQualifiedName"/>, | ||
/// however this cannot be done since osu!stable and osu!lazer live in two different assemblies. | ||
/// <br /> | ||
/// To get around this, this class exists which serialises a payload (<see cref="Data"/>) as an <see cref="object"/> type, | ||
/// To get around this, this class exists which serialises a payload (<see cref="LegacyIpcMessage.Data"/>) as an <see cref="System.Object"/> type, | ||
/// which can be deserialised at either end because it is part of the core library (mscorlib / System.Private.CorLib). | ||
/// The payload contains the data to be sent over the IPC channel. | ||
/// <br /> | ||
/// At either end, Json.NET deserialises the payload into a <see cref="JObject"/> which is manually converted back into the expected <see cref="Data"/> type, | ||
/// At either end, Json.NET deserialises the payload into a <see cref="JObject"/> which is manually converted back into the expected <see cref="LegacyIpcMessage.Data"/> type, | ||
/// which then further contains another <see cref="JObject"/> representing the data sent over the IPC channel whose type can likewise be lazily matched through | ||
/// <see cref="Data.MessageType"/>. | ||
/// <see cref="LegacyIpcMessage.Data.MessageType"/>. | ||
/// </para> | ||
/// </summary> | ||
/// <remarks> | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,15 +1,15 @@ | ||
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using osu.Game.Beatmaps; | ||
using osu.Game.Rulesets.Catch.Objects; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading; | ||
using osu.Game.Rulesets.Objects.Types; | ||
using osu.Game.Rulesets.Objects; | ||
using osu.Framework.Extensions.IEnumerableExtensions; | ||
using osu.Game.Beatmaps; | ||
using osu.Game.Beatmaps.Legacy; | ||
using osu.Game.Rulesets.Catch.Objects; | ||
using osu.Game.Rulesets.Objects; | ||
using osu.Game.Rulesets.Objects.Types; | ||
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namespace osu.Game.Rulesets.Catch.Beatmaps | ||
{ | ||
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4 changes: 2 additions & 2 deletions
4
osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs
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Original file line number | Diff line number | Diff line change |
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@@ -1,13 +1,13 @@ | ||
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using System.Linq; | ||
using NUnit.Framework; | ||
using osu.Game.Beatmaps; | ||
using osu.Game.Rulesets.Edit; | ||
using osu.Game.Rulesets.Mania.Edit.Checks; | ||
using osu.Game.Rulesets.Objects; | ||
using osu.Game.Tests.Beatmaps; | ||
using osu.Game.Rulesets.Mania.Edit.Checks; | ||
using System.Linq; | ||
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namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks | ||
{ | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,17 +1,17 @@ | ||
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using osu.Game.Rulesets.Mania.Objects; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Collections.Generic; | ||
using System.Threading; | ||
using osu.Game.Beatmaps; | ||
using osu.Game.Rulesets.Objects; | ||
using osu.Game.Rulesets.Objects.Types; | ||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns; | ||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy; | ||
using osu.Game.Rulesets.Mania.Objects; | ||
using osu.Game.Rulesets.Mods; | ||
using osu.Game.Rulesets.Objects; | ||
using osu.Game.Rulesets.Objects.Types; | ||
using osu.Game.Rulesets.Scoring.Legacy; | ||
using osu.Game.Utils; | ||
using osuTK; | ||
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