-
Notifications
You must be signed in to change notification settings - Fork 5
This Week in LesserPanda #7
Covering the days from 2016-05-26 to 2016-06-09.
This update covers nearly 2 weeks due to not too much things have been done since last post. I've been hardly working on my own projects and only got time to fix some issues.
As I mentioned before that now is the time to solve issues and stabilize the engine for a important release, I'm going to cleanup some mess code and start to fix. Even through the issue solving is the focus of next weeks I've started to design and prepare a in-game editor module.
Canvas resize modes will not touch position
style any more, so it will perform
better on some devices but may also not work on others.
As WebGL is more and more widely supported, I decide to include these
features into PIXI
namespace. The compiled script size won't be affect
too much, it is really worth now especially for pretty looking projects.
Take the power and boost your presentation :D
As I usually create several PIXI.Container
instances to represent
"layers", to make life easier, I've add createLayer
method to Scene
.
And less typing is not the only benefits, it will also play an important
role in the upcoming game editor.
Full support of scene tree in the level/layout editor sounds great, but also increase the complexity. I want to have a easy to use and also easy to extend in-game editor module. So users can easily make a specific editors for some games by simply extending these editor components.
Solving issues is the main focus of course. Since the basic ideas about
built-in game editor are ready to experiment with, I will start to refactor the
editor
branch and try to make it real.