A Hogwarts Legacy mod.
Makes the Dodge's Swift/Roll/Dash/Teleport/ShadowBlink whatever you name it to be infinite.
InfiniteSwiftMod.mp4
This mod requires RE-UE4SS.
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Download the latest standard RE-UE4SS XInput release.
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Extract the contents of RE-UE4SS into: *\HogwartsLegacy\Phoenix\Binaries\Win64
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Move the InfiniteSwiftMod folder into the Mods folder from RE-UE4SS: *\HogwartsLegacy\Phoenix\Binaries\Win64\Mods
(Optional) Disable any preincluded mods that you don't want, by modifying the mods.txt (from *\HogwartsLegacy\Phoenix\Binaries\Win64\Mods) and setting their value to 0 (some of these may cause issues like crashes or performance issues) or by removing them from the Mods folder.
Example Before
CheatManagerEnablerMod : 1
ActorDumperMod : 0
ConsoleCommandsMod : 1
ConsoleEnablerMod : 1
SplitScreenMod : 0
LineTraceMod : 0
After
CheatManagerEnablerMod : 0
ActorDumperMod : 0
ConsoleCommandsMod : 0
ConsoleEnablerMod : 0
SplitScreenMod : 0
LineTraceMod : 0
You need to have the SWIFT talent accuired.
Currently I made it to work only with keyboard.
Just hold roll to trigger the Swift ability (you don't need to hold the key afterwards) and to stop, press C.
Edit the main.lua from InfiniteSwiftMod\Scripts
For the default stop key change the stopShadowBlinkKey variable
and for the blink speed change the shadowBlinkSpeed variable
To apply the changes without reloading the game, just press CTRL + R in-game and use the fast travel once, for the changes to be reapplied.
Change BlinkSpeed
RootMotionModifierProperties_DodgeRoll /Game/Pawn/Student/Abilities/Locomotion/ABL_ShadowBlink.Default__ABL_ShadowBlink_C:ablRootMotionModifiersTask_1.RootMotionModifierProperties_DodgeRoll_0
Change ShadowBlinkAnimation
BTCustomActionDelegateBinding /Game/Pawn/Shared/StateTree/BTT_Biped_ShadowBlink_2.BTT_Biped_ShadowBlink_2_C:BTCustomActionDelegateBinding_0
Alternative for /Game/Pawn/Student/Abilities/Locomotion/ABL_ShadowBlink.Default__ABL_ShadowBlink_C:ablRootMotionModifiersTask_1
Function /Game/Pawn/Student/Abilities/Locomotion/ABL_DodgeRoll_ShadowBlink_Gate.ABL_DodgeRoll_ShadowBlink_Gate_C:OnAbilityStart
- When traveling some distances (the chunks are recompiled or something like that), the STOP key stops working for some reason, until the data is recompiled. A workaround is to use the broom, to stop the swift. (WIP)
- The ShadowBlink animation is kinda wonky and the effects will stop being correctly aligned/oriented (WIP)
This is my first Unreal Engine mod ever.
If you find this mod is useful, consider to make a donation.
Nexus Mods page here