Phaser CE v2.10.4
New Features
- Phaser.Text#testString is the character string used to calculate the text's width and height.
- Ellipse#centerX
- Ellipse#centerY
Updates
- Callbacks added with Phaser.Input#addMoveCallback receive an
event
parameter.
Bug Fixes
- Fixed a bogus warning when selecting tilemap layer 0 (#511).
- Fixed wrong position in Ellipse#random (#522).
- Fixed an Animation skipping the final frame in low-FPS situations (#524).
- Fixed wrong ellipse position in Debug#geom (#526).
- Fixed
forceType
failing to override some geometry types in Debug#geom. - Fixed unnecessary text updates when using Text#setText with
immediate=true
(#525). - Fixed issues restarting a Sound in Firefox (#530).
- Fixed an IndexSizeError in Edge/Firefox when a very small texture crop rectangle is used (#532).
TypeScript definitions
- Corrected definitions for ContactMaterial#frictionStiffness, Convex (#513).
Documentation
- Fixed typos (#517, #521).
- The Tilemap methods fill, random, replace, shuffle, and swap modify the tile index only (#484).
- The special GameConfig.transparent value 'notMultiplied' disables the WebGL context attribute
premultipliedAlpha
.
Thanks
@budda, @Hagisus, @HaoboZ, @hardylr, @intersrc, @jamesjsewell, @josalmi, @joshlory, @melissaelopez, @mickeyren, @photonstorm, @samme, @tobspr