Skip to content

TCP proxy for simulating variable, yet predictable network latency 🌐⏳

License

Notifications You must be signed in to change notification settings

pflynn-virtru/speedbump

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

53 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

speedbump - TCP proxy with variable latency

speedbump logo
Speedbump is a TCP proxy written in Go which allows for simulating variable network latency.

CI Workflow Go Report Card Docker Pulls Docker Image Version GoDoc

Usage

Installation

The easiest way to install speedbump is to download pre-built binaries for your platform that are automatically attached to each release under Assets. If you wish to build speedbump from source, clone this repository and run go build. Alternatively, you can run speedbump as a container using the kffl/speedbump image.

Basic usage examples

Spawn a new instance listening on port 2000 that proxies TCP traffic to localhost:80 with a base latency of 100ms and sine wave amplitude of 100ms (resulting in maximum added latency being 200ms and minimum being 0), period of which is 1 minute:

speedbump --latency=100ms --sine-amplitude=100ms --sine-period=1m --port=2000 localhost:80

or when running speedbump using the kffl/speedbump container image:

docker run --net=host kffl/speedbump:latest --latency=100ms --sine-amplitude=100ms \
           --sine-period=1m --port=2000 localhost:80

Spawn a new instance with a base latency of 300ms and a sawtooth wave latency summand with amplitude of 200ms and period of 2 minutes (visualized by the graph below):

speedbump --latency=300ms --saw-amplitude=200ms --saw-period=2m --port=2000 localhost:80
speedbump sawtooth wave graph

Combining latency summands

It is possible to run speedbump with multiple latency summands at once:

speedbump sawtooth + sine graph

CLI Arguments Reference:

Output of speedbump --help:

usage: speedbump [<flags>] <destination>

TCP proxy for simulating variable network latency.

Flags:
  --help                  Show context-sensitive help (also try --help-long and
                          --help-man).
  --host=""               IP or hostname to listen on. Speedbump will bind to
                          all available network interfaces if unspecified.
  --port=8000             Port number to listen on.
  --buffer=64KB           Size of the buffer used for TCP reads.
  --queue-size=1024       Size of the delay queue storing read buffers.
  --latency=5ms           Base latency added to proxied traffic.
  --log-level=INFO        Log level. Possible values: DEBUG, TRACE, INFO, WARN,
                          ERROR.
  --sine-amplitude=0      Amplitude of the latency sine wave.
  --sine-period=0         Period of the latency sine wave.
  --saw-amplitude=0       Amplitude of the latency sawtooth wave.
  --saw-period=0          Period of the latency sawtooth wave.
  --square-amplitude=0    Amplitude of the latency square wave.
  --square-period=0       Period of the latency square wave.
  --triangle-amplitude=0  Amplitude of the latency triangle wave.
  --triangle-period=0     Period of the latency triangle wave.
  --version               Show application version.

Args:
  <destination>  TCP proxy destination in host:post format.

Using speedbump as a library

Speedbump can be used as a Go library via its lib package. Check lib README for additional information.

License

Copyright Paweł Kuffel 2022, licensed under Apache 2.0 License.

Speedbump logo contains the Go Gopher mascot which was originally designed by Renee French (http://reneefrench.blogspot.com/) and licensed under Creative Commons 3.0 Attributions license.

About

TCP proxy for simulating variable, yet predictable network latency 🌐⏳

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Go 99.0%
  • Dockerfile 1.0%