Releases: pfist/Nano
1.0.0 - 2021 MegaJam Edition
Nano now supports Unreal Engine 4.26 and UE5 Early Access! 🥳
This is thanks in part to the Tiny Award size limit being increased from 100 MB to 150 MB for the 2021 Epic MegaJam. Check out the README for new benchmarks and instructions.
What about Unreal Engine 4.27?
You can still use Nano with 4.27, but it won't meet the size limitation for the Tiny Award. Unfortunately, 4.27 includes significant changes that result in an average ~50 MB size increase for packaged games. With a Shipping build config, Nano comes in at 163 MB. If someone knows how to get it lower, please reach out to me or create an issue.
0.1.0 - Initial release
The first release! Once it's been used in the wild and any glaring issues are taken care of, I'll probably increment this to 1.0.0. Until then, treat this as a "beta" release. Be sure to submit an issue if you have any problems or suggestions!