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To Do


  • init kernel that copies initial buffer down the image (there must be a better way)
  • twist kernel that does the meat of the transform function
  • offset kernel that sets apart the search space (adder or incrementer?)
  • webgl2 transform feedback for outputting / watching found/index variables
  • re-use programs without re-compiling and linking
  • delete programs when done to avoid overrunning memory
  • possible memory blocking?

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