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init
kernel that copies initial buffer down the image (there must be a better way) -
twist
kernel that does the meat of the transform function -
offset
kernel that sets apart the search space (adder or incrementer?) - webgl2 transform feedback for outputting / watching found/index variables
- re-use programs without re-compiling and linking
- delete programs when done to avoid overrunning memory
- possible memory blocking?
-
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