[Balance] Disable King's Rock for moves that can already flinch #4860
+5
−0
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What are the changes the user will see?
King's Rock should no longer activate when the holder uses a move with built-in flinch chance.
Why am I making these changes?
Requested by Balance Team. King's Rock's ability to stack with flinch effects is inaccurate to mainline and leads to the enemy becoming unable to act for several consecutive turns way too consistently.
What are the changes from a developer perspective?
phases/move-effect-phase
:MoveEffectPhase
now checks that the invoked move doesn't have aFlinchAttr
before applying King's Rock's effects.Screenshots/Videos
How to test the changes?
Finding a consistent test case may be difficult. If you try using Rock Slide/Iron Head with 3 King's Rocks, you might be able to observe that the target(s) flinch roughly 40% less often compared to before.
Checklist
beta
as my base branchnpm run test
)