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[Refactor] Code readability update (#3085)
* Clean up/clarify `src/field/pokemon.ts` a bit Code provided by DerTapp on Discord * Update `PokemonSpeciesForm.getAbilityCount()` * Update `PokemonSpeciesForm.getAbility()` * Add explicit `Abilities.NONE` checks * Add tests * Add jsdoc and implement test suggestions
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; | ||
import Phaser from "phaser"; | ||
import GameManager from "#app/test/utils/gameManager"; | ||
import { Species } from "#app/enums/species.js"; | ||
import { Abilities } from "#app/enums/abilities.js"; | ||
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describe("Internals", () => { | ||
let phaserGame: Phaser.Game; | ||
let game: GameManager; | ||
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beforeAll(() => { | ||
phaserGame = new Phaser.Game({ | ||
type: Phaser.HEADLESS, | ||
}); | ||
}); | ||
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afterEach(() => { | ||
game.phaseInterceptor.restoreOg(); | ||
}); | ||
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beforeEach(() => { | ||
game = new GameManager(phaserGame); | ||
}); | ||
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it("should provide Eevee with 3 defined abilities", async () => { | ||
await game.runToSummon([Species.EEVEE]); | ||
const eevee = game.scene.getPlayerPokemon(); | ||
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expect(eevee.getSpeciesForm().getAbilityCount()).toBe(3); | ||
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expect(eevee.getSpeciesForm().getAbility(0)).toBe(Abilities.RUN_AWAY); | ||
expect(eevee.getSpeciesForm().getAbility(1)).toBe(Abilities.ADAPTABILITY); | ||
expect(eevee.getSpeciesForm().getAbility(2)).toBe(Abilities.ANTICIPATION); | ||
}); | ||
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it("should set Eeeve abilityIndex between 0-2", async () => { | ||
await game.runToSummon([Species.EEVEE]); | ||
const eevee = game.scene.getPlayerPokemon(); | ||
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expect(eevee.abilityIndex).toBeGreaterThanOrEqual(0); | ||
expect(eevee.abilityIndex).toBeLessThanOrEqual(2); | ||
}); | ||
}); |