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[Music/BGM] New music added for the "Slum" biome, composed by Andr06 (#…
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…3000)

* Replacement of the BGM in the slum biome (by Andr06)

* Modification of BGM credits in README.md

* Replacement of the BGM name by the title chosen by its composer in all languages

* Update BGM loop point for biome 'SLUM'
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Dakurei authored Jul 18, 2024
1 parent 99f4a9d commit 719764e
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9 changes: 5 additions & 4 deletions README.md
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<picture><img src="./public/images/logo.png" width="300" alt="PokéRogue"></picture>

PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!

# Contributing
## 🛠️ Development
If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below **To-Do** section or the **#feature-vote** channel in the discord.
If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below **To-Do** section or the **#feature-vote** channel in the discord.

### 💻 Environment Setup
#### Prerequisites
Expand All @@ -17,9 +17,9 @@ If you have the motivation and experience with Typescript/Javascript (or are wil
2. Run `npm run start:dev` to locally run the project in `localhost:8000`

#### Linting
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the `npm run eslint` script.
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the `npm run eslint` script.

### ❔ FAQ
### ❔ FAQ

**How do I test a new _______?**
- In the `src/overrides.ts` file there are overrides for most values you'll need to change for testing
Expand Down Expand Up @@ -56,6 +56,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Pokémon Scarlet/Violet
- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music)
- Lmz (Custom Jungle biome music)
- Andr06 (Custom Slum biome music)

### 🎵 Sound Effects
- Pokémon Emerald
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2 changes: 1 addition & 1 deletion src/field/arena.ts
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Expand Up @@ -715,7 +715,7 @@ export class Arena {
case Biome.LABORATORY:
return 114.862;
case Biome.SLUM:
return 1.221;
return 0.000;
case Biome.SNOWY_FOREST:
return 3.047;
}
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2 changes: 1 addition & 1 deletion src/locales/de/bgm-name.ts
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Expand Up @@ -112,7 +112,7 @@ export const bgmName: SimpleTranslationEntries = {
"ruins": "PMD Erkundungsteam Himmel Tiefes Ruinenverlies",
"sea": "PMD Erkundungsteam Himmel Salzwasserhöhle",
"seabed": "Firel - Seabed", // The composer thinks about a more creative name
"slum": "PMD Erkundungsteam Himmel Himmelsgipfel-Küste",
"slum": "Andr06 - Sneaky Snom", // Name defined by the composer
"snowy_forest": "PMD Erkundungsteam Himmel Himmelsgipfel-Schneefeld",
"space": "Firel - Aether",
"swamp": "PMD Erkundungsteam Himmel Ringmeer",
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2 changes: 1 addition & 1 deletion src/locales/en/bgm-name.ts
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Expand Up @@ -112,7 +112,7 @@ export const bgmName: SimpleTranslationEntries = {
"ruins": "PMD EoS Deep Sealed Ruin",
"sea": "PMD EoS Brine Cave",
"seabed": "Firel - Seabed", // The composer thinks about a more creative name
"slum": "PMD EoS Sky Peak Coast",
"slum": "Andr06 - Sneaky Snom", // Name defined by the composer
"snowy_forest": "PMD EoS Sky Peak Snowfield",
"space": "Firel - Aether",
"swamp": "PMD EoS Surrounded Sea",
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2 changes: 1 addition & 1 deletion src/locales/es/bgm-name.ts
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Expand Up @@ -112,7 +112,7 @@ export const bgmName: SimpleTranslationEntries = {
"ruins": "PMD EoS - Sima Hermética",
"sea": "PMD EoS - Cueva Aguamar",
"seabed": "Firel - Seabed", // The composer thinks about a more creative name
"slum": "PMD EoS - Costa de la Cumbre del Cielo",
"slum": "Andr06 - Sneaky Snom", // Name defined by the composer
"snowy_forest": "PMD EoS - Campo nevado de la Cumbre del Cielo",
"space": "Firel - Aether",
"swamp": "PMD EoS - Mar Circundante",
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2 changes: 1 addition & 1 deletion src/locales/fr/bgm-name.ts
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Expand Up @@ -112,7 +112,7 @@ export const bgmName: SimpleTranslationEntries = {
"ruins": "PDM EdS - Ruine Scellée",
"sea": "PDM EdS - Caverne Saline",
"seabed": "Firel - Seabed", // The composer thinks about a more creative name
"slum": "PDM EdS - Pic Céleste (côte)",
"slum": "Andr06 - Sneaky Snom", // Name defined by the composer
"snowy_forest": "PDM EdS - Pic Céleste (plaine enneigée)",
"space": "Firel - Aether",
"swamp": "PDM EdS - Mer Fermée",
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2 changes: 1 addition & 1 deletion src/locales/it/bgm-name.ts
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Expand Up @@ -112,7 +112,7 @@ export const bgmName: SimpleTranslationEntries = {
"ruins": "PMD EoS Deep Sealed Ruin",
"sea": "PMD EoS Brine Cave",
"seabed": "Firel - Seabed", // The composer thinks about a more creative name
"slum": "PMD EoS Sky Peak Coast",
"slum": "Andr06 - Sneaky Snom", // Name defined by the composer
"snowy_forest": "PMD EoS Sky Peak Snowfield",
"space": "Firel - Aether",
"swamp": "PMD EoS Surrounded Sea",
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2 changes: 1 addition & 1 deletion src/locales/ko/bgm-name.ts
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Expand Up @@ -112,7 +112,7 @@ export const bgmName: SimpleTranslationEntries = {
"ruins": "불가사의 던전 하늘의 탐험대 봉인의 암반",
"sea": "불가사의 던전 하늘의 탐험대 바닷가 동굴",
"seabed": "Firel - Seabed", // The composer thinks about a more creative name
"slum": "불가사의 던전 하늘의 탐험대 하늘 꼭대기 해변",
"slum": "Andr06 - Sneaky Snom", // Name defined by the composer
"snowy_forest": "불가사의 던전 하늘의 탐험대 하늘 꼭대기 설원",
"space": "Firel - Aether",
"swamp": "불가사의 던전 하늘의 탐험대 폐쇄되어진 바다",
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2 changes: 1 addition & 1 deletion src/locales/pt_BR/bgm-name.ts
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Expand Up @@ -112,7 +112,7 @@ export const bgmName: SimpleTranslationEntries = {
"ruins": "PMD EoS Deep Sealed Ruin",
"sea": "PMD EoS Brine Cave",
"seabed": "Firel - Seabed", // The composer thinks about a more creative name
"slum": "PMD EoS Sky Peak Coast",
"slum": "Andr06 - Sneaky Snom", // Name defined by the composer
"snowy_forest": "PMD EoS Sky Peak Snowfield",
"space": "Firel - Aether",
"swamp": "PMD EoS Surrounded Sea",
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2 changes: 1 addition & 1 deletion src/locales/zh_CN/bgm-name.ts
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Expand Up @@ -112,7 +112,7 @@ export const bgmName: SimpleTranslationEntries = {
"ruins": "空之探险队「封印岩地 深处」",
"sea": "空之探险队「石滩洞窟」",
"seabed": "Firel - 海底", // The composer thinks about a more creative name
"slum": "空之探险队「天空顶端(岩场)」",
"slum": "Andr06 - Sneaky Snom", // Name defined by the composer
"snowy_forest": "空之探险队「天空顶端(雪山)」",
"space": "Firel - 太空",
"swamp": "空之探险队「封闭之海」",
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2 changes: 1 addition & 1 deletion src/locales/zh_TW/bgm-name.ts
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Expand Up @@ -112,7 +112,7 @@ export const bgmName: SimpleTranslationEntries = {
"ruins": "PMD EoS Deep Sealed Ruin",
"sea": "PMD EoS Brine Cave",
"seabed": "Firel - Seabed", // The composer thinks about a more creative name
"slum": "PMD EoS Sky Peak Coast",
"slum": "Andr06 - Sneaky Snom", // Name defined by the composer
"snowy_forest": "PMD EoS Sky Peak Snowfield",
"space": "Firel - Aether",
"swamp": "PMD EoS Surrounded Sea",
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