DAI 2024-2025 - Practical work 2 - Mathéo Lopez, Emily Baquerizo, Kimberly Beyeler #492
MathLopez
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Project Description
We aim to create a digital implementation of the classic game Mastermind with a client-server architecture to enable remote gameplay. In this game, one player (the "server") generates a hidden code, while another player (the "client") attempts to guess the code within a limited number of turns. Each turn, the server provides feedback on the client’s guess, indicating the number of correct color and position matches (exact matches) and the number of correct colors in incorrect positions (partial matches). The client uses this feedback to refine its guesses progressively.
Key Components
Server
Client
picocli
to handle command-line input and display.Technologies
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