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olilo/wesnoth-hero-line-wars
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Wesnoth 1.8+ Map that attempts to be similar to the Warcraft 3 Map "Hero Line Wars". Concept: - There are two teams of up to three players - Teams have a fixed number of life points - Teams have an area of the map called »lane« - Lanes join up at the start - At the very start of the lanes, there is one unmovable boss, a lich - Players have 1 hero on her own team’s lane - Players can recruit units, called »creeps«; recruited units are sent to the enemy team’s lane. - Creeps try to reach the end of the enemy lane; if they succeed, the enemy team loses one life. - If a team’s life counter is reduced to zero, that team has lost. - If all heroes of a team are killed, that team has lost. - If a team kills the lich, that team has won. What's done: - only that recruiting moves your units on the enemy lane, nothing else yet Next steps: - Implement (creep-based) win conditions; check whether creeps walk to the end of the line - Add lich, implement lich-based win condition What is to come: - a Shop system - a better map - move castle/summoning grounds to end of lanes - general: some variance in the lanes to allow tactical combat - a bit of Story (i've got an idea here, but nothing more yet) - idea: Lich at end of lanes wants both groups to wipe each other out. why? well, that's the big question right now Installation Linux: git clone git://github.com/olilo/wesnoth-hero-line-wars.git ~/.wesnoth1.8/data/add-ons/hero-line-wars If you have an older wesnoth version, you might have to change the data folder of wesnoth to ~/.wesnoth/. See also: http://wiki.wesnoth.org/EditingWesnoth#Where_is_my_user_data_directory.3F
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This is my first attempt at creating a wesnoth map. My attempt is to make it similar to the Warcraft3 Hero Line Wars map
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