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Version v1.89.8
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ocornut committed Aug 1, 2023
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13 changes: 8 additions & 5 deletions docs/CHANGELOG.txt
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-----------------------------------------------------------------------
VERSION 1.89.8 WIP (In Progress)
VERSION 1.89.8 (Released 2023-08-01)
-----------------------------------------------------------------------

Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.8

Breaking changes:

- IO: Obsoleted io.ClearInputCharacters() (added in 1.47) as it now ambiguous
and often incorrect/misleading considering the existence of a higher-level
input queue. (#4921)
input queue. This is automatically cleared by io.ClearInputsKeys(). (#4921)
- ImDrawData: CmdLists[] array is now owned, changed from 'ImDrawList**' to
'ImVector<ImDrawList*>'. Majority of users shouldn't be affected, but you
cannot compare to NULL nor reassign manually anymore.
Instead use AddDrawList(). (#6406, #4879, #1878)
Instead use AddDrawList(). Allocation count are identical. (#6406, #4879, #1878)

Other changes:

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- Demo: Showcase a few more InputText() flags.
- Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
- Backends: GLFW: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used
differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609) [@scorpion-26]
differently. User may set ImGuiConfigFlags_NoMouse if desired. (#5625, #6609) [@scorpion-26]
- Backends: WebGPU: Update for changes in Dawn. (#6602, #6188) [@williamhCode]
- Examples: Vulkan: Creating minimal descriptor pools to fit only what is needed by example. (#6642) [@SaschaWillem]
- Examples: Vulkan: Creating minimal descriptor pools to fit only what is needed by
example. (#6642) [@SaschaWillem]


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2 changes: 1 addition & 1 deletion imgui.cpp
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// dear imgui, v1.89.8 WIP
// dear imgui, v1.89.8
// (main code and documentation)

// Help:
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6 changes: 3 additions & 3 deletions imgui.h
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// dear imgui, v1.89.8 WIP
// dear imgui, v1.89.8
// (headers)

// Help:
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// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.89.8 WIP"
#define IMGUI_VERSION_NUM 18974
#define IMGUI_VERSION "1.89.8"
#define IMGUI_VERSION_NUM 18980
#define IMGUI_HAS_TABLE

/*
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2 changes: 1 addition & 1 deletion imgui_demo.cpp
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// dear imgui, v1.89.8 WIP
// dear imgui, v1.89.8
// (demo code)

// Help:
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2 changes: 1 addition & 1 deletion imgui_draw.cpp
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// dear imgui, v1.89.8 WIP
// dear imgui, v1.89.8
// (drawing and font code)

/*
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2 changes: 1 addition & 1 deletion imgui_internal.h
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// dear imgui, v1.89.8 WIP
// dear imgui, v1.89.8
// (internal structures/api)

// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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2 changes: 1 addition & 1 deletion imgui_tables.cpp
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// dear imgui, v1.89.8 WIP
// dear imgui, v1.89.8
// (tables and columns code)

/*
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2 changes: 1 addition & 1 deletion imgui_widgets.cpp
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// dear imgui, v1.89.8 WIP
// dear imgui, v1.89.8
// (widgets code)

/*
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