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Version 1.90.5
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ocornut committed Apr 11, 2024
1 parent 4f9ba19 commit 231cbee
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8 changes: 5 additions & 3 deletions docs/CHANGELOG.txt
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Expand Up @@ -36,9 +36,11 @@ HOW TO UPDATE?
- Please report any issue!

-----------------------------------------------------------------------
VERSION 1.90.5 WIP (In Progress)
VERSION 1.90.5 (Released 2024-04-11)
-----------------------------------------------------------------------

Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.5

Breaking changes:

- More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set.
Expand All @@ -47,7 +49,7 @@ Breaking changes:
- IsKeyPressed(GetKeyIndex(ImGuiKey_XXX)) --> IsKeyPressed(ImGuiKey_XXX)
- ImDrawList: Merged the radius_x/radius_y parameters in AddEllipse(), AddEllipseFilled()
and PathEllipticalArcTo() into a single ImVec2 parameter. Exceptionally, because those
functions were added in 1.90, we are not adding inline redirection functions.
functions were added recently in 1.90, we are not adding inline redirection functions.
The transition is easy and should affect few users. (#2743, #7417) [@cfillion]

Other changes:
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of interesting resources, because github doesn't allow Wiki to be crawled by search engines.
- This is the main wiki: https://github.com/ocornut/imgui/wiki
- This is the crawlable version: https://github-wiki-see.page/m/ocornut/imgui/wiki
Adding a link to the crawlable version, even though it is not indended for humans,
Adding a link to the crawlable version, even though it is not intended for humans,
to increase its search rank.


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4 changes: 2 additions & 2 deletions imgui.cpp
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// dear imgui, v1.90.5 WIP
// dear imgui, v1.90.5
// (main code and documentation)

// Help:
Expand Down Expand Up @@ -1204,7 +1204,7 @@ ImGuiStyle::ImGuiStyle()
FrameBorderSize = 0.0f; // Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested.
ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines
ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
CellPadding = ImVec2(4,2); // Padding within a table cell. CellPadding.y may be altered between different rows.
CellPadding = ImVec2(4,2); // Padding within a table cell. Cellpadding.x is locked for entire table. CellPadding.y may be altered between different rows.
TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
IndentSpacing = 21.0f; // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
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8 changes: 4 additions & 4 deletions imgui.h
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// dear imgui, v1.90.5 WIP
// dear imgui, v1.90.5
// (headers)

// Help:
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// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90.5 WIP"
#define IMGUI_VERSION_NUM 19047
#define IMGUI_VERSION "1.90.5"
#define IMGUI_VERSION_NUM 19050
#define IMGUI_HAS_TABLE

/*
Expand Down Expand Up @@ -2001,7 +2001,7 @@ struct ImGuiStyle
float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines.
ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label).
ImVec2 CellPadding; // Padding within a table cell. CellPadding.y may be altered between different rows.
ImVec2 CellPadding; // Padding within a table cell. Cellpadding.x is locked for entire table. CellPadding.y may be altered between different rows.
ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
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2 changes: 1 addition & 1 deletion imgui_demo.cpp
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// dear imgui, v1.90.5 WIP
// dear imgui, v1.90.5
// (demo code)

// Help:
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2 changes: 1 addition & 1 deletion imgui_draw.cpp
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// dear imgui, v1.90.5 WIP
// dear imgui, v1.90.5
// (drawing and font code)

/*
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2 changes: 1 addition & 1 deletion imgui_internal.h
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// dear imgui, v1.90.5 WIP
// dear imgui, v1.90.5
// (internal structures/api)

// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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2 changes: 1 addition & 1 deletion imgui_tables.cpp
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// dear imgui, v1.90.5 WIP
// dear imgui, v1.90.5
// (tables and columns code)

/*
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2 changes: 1 addition & 1 deletion imgui_widgets.cpp
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// dear imgui, v1.90.5 WIP
// dear imgui, v1.90.5
// (widgets code)

/*
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