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Version 1.89.5
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ocornut committed Apr 13, 2023
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18 changes: 9 additions & 9 deletions docs/CHANGELOG.txt
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-----------------------------------------------------------------------
VERSION 1.89.5 WIP (In Progress)
VERSION 1.89.5 (Released 2023-04-13)
-----------------------------------------------------------------------

Breaking Changes:

Other changes:

- InputText: Reworked prev/next-word behavior to more closely match Visual Studio
text editor. Include '.' as a delimiter and alter varying subtle behavior with how
blanks and separators are treated when skipping words. (#6067) [@ajweeks]
- InputText: Fixed a tricky edge case, ensuring value is always written back on the
frame where IsItemDeactivated() returns true, in order to allow usage without user
retaining underlying data. While we don't really want to encourage user not retaining
underlying data, in the absence of a "late commit" behavior/flag we understand it may
be desirable to take advantage of this trick. (#4714)
- InputText: Reworked prev/next-word behavior to more closely match Visual Studio
text editor. Include '.' as a delimiter and alter varying subtle behavior with how
blanks and separators are treated when skipping words. (#6067) [@ajweeks]
- Drag, Sliders: Fixed parsing of text input when '+' or '#' format flags are used
in the format string. (#6259) [@idbrii]
- Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier so
Expand All @@ -56,7 +54,7 @@ Other changes:
- ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode. (#5200, #6254) [@jamesthomasgriffin]
- TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with
horizontal mouse-wheel (or Shift + WheelY). (#2702)
- Rendering: Using adaptative tesselation for: RadioButton, ColorEdit preview circles,
- Rendering: Using adaptive tessellation for RadioButton, ColorEdit preview circles,
Windows Close and Collapse Buttons.
- ButtonBehavior: Fixed an edge case where changing widget type/behavior while active
and using same id could lead to an assert. (#6304)
Expand All @@ -74,7 +72,7 @@ Other changes:
- Fixed tapping on TableHeader() on a touch-screen.
- IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. This is to allow backend to
specify actual event source between Mouse/TouchScreen/Pen. (#2702, #2334, #2372, #3453, #5693)
- IO: Fixed support for calling io.AddXXXX functions fron inactive context (wrongly
- IO: Fixed support for calling io.AddXXXX functions from inactive context (wrongly
advertised as supported in 1.89.4). (#6199, #6256, #5856) [@cfillion]
- Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530)
- Backends: OpenGL3: Properly restoring "no shader program bound" if it was the case prior to
Expand All @@ -94,12 +92,14 @@ Other changes:
(#6314) [@PathogenDavid]
- Backends: WebGPU: Align buffers. Use WGSL shaders instead of SPIR-V. Add gamma uniform. (#6188) [@eliemichel]
- Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
- Examples: Vulkan: Fixed validation errors with newer VulkanSDK by explicitely querying and enabling
- Examples: Vulkan: Fixed validation errors with newer VulkanSDK by explicitly querying and enabling
"VK_KHR_get_physical_device_properties2", "VK_KHR_portability_enumeration", and
VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR. (#6109, #6172, #6101)
- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.
- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
- TestSuite: Added variety of new regression tests and improved/amended existing ones
in imgui_test_engine/ repo. [@PathogenDavid, @ocornut]


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2 changes: 1 addition & 1 deletion imgui.cpp
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// dear imgui, v1.89.5 WIP
// dear imgui, v1.89.5
// (main code and documentation)

// Help:
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6 changes: 3 additions & 3 deletions imgui.h
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// dear imgui, v1.89.5 WIP
// dear imgui, v1.89.5
// (headers)

// Help:
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// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
#define IMGUI_VERSION "1.89.5 WIP"
#define IMGUI_VERSION_NUM 18949
#define IMGUI_VERSION "1.89.5"
#define IMGUI_VERSION_NUM 18950
#define IMGUI_HAS_TABLE

/*
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2 changes: 1 addition & 1 deletion imgui_demo.cpp
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// dear imgui, v1.89.5 WIP
// dear imgui, v1.89.5
// (demo code)

// Help:
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2 changes: 1 addition & 1 deletion imgui_draw.cpp
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// dear imgui, v1.89.5 WIP
// dear imgui, v1.89.5
// (drawing and font code)

/*
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2 changes: 1 addition & 1 deletion imgui_internal.h
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// dear imgui, v1.89.5 WIP
// dear imgui, v1.89.5
// (internal structures/api)

// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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2 changes: 1 addition & 1 deletion imgui_tables.cpp
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// dear imgui, v1.89.5 WIP
// dear imgui, v1.89.5
// (tables and columns code)

/*
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2 changes: 1 addition & 1 deletion imgui_widgets.cpp
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// dear imgui, v1.89.5 WIP
// dear imgui, v1.89.5
// (widgets code)

/*
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