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Releases: nosoop/SM-TFCustomWeaponsX

Build 66bf3b3

30 Aug 05:45
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Make mod_use_metal_ammo_type attribute class effective

This happens in a particular code path that doesn't otherwise use
attributes.

Fixes #65.

Build c6f3e3e

27 Jun 11:50
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README: Refer to upstream tf2attributes

Fixes #62.

Build e10d745

11 Jun 06:01
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Force econ item validation (#61)

For a long while, Valve blocked econ items from showing if they weren't
attached to a player that actually owned it.

An escape hatch was added in Gun Mettle to network the validation state of
items, since the owning player may have disconnected while one of their items
is held by another user.

Some VScript maps make use of this escape hatch for item visibility, so it's
probably fine to pull this in at this point.

Build 2c22df4

19 Apr 05:13
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rr-61

Update for TF2 version 8826692 (2024-04-18)

Build 204430d

09 Nov 13:59
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Let game determine starting clip size

This replaces the previous CWX behavior of fully manually
replenishing an item's clip to maximum with a call to the game's
functionality to determine the default clip amount.

This allows CWX to gracefully handle the case of weapons that start
with 0 in the clip (the case for weapons that can be overloaded).

Build 9ac98cb

18 Aug 15:16
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Fix clipsize being retained from stock items

It looks like something in CTFPlayer::ManageRegularWeapons depends
on the item definition being accurate for the clip size.

There's probably a better way to handle this in ::ItemsMatch() now
that it's clear what it actually does, so we should review that
in the future.

Fixes #56.

Build cbf76ba

19 Jul 12:33
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rr-58

Add Russian translations for non-game strings (#49)

Build e2b4c3c

16 Jul 12:37
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Fix persistence being broken for Shotguns

Fixes #43.

Build 006b99b

12 Jul 11:50
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rr-56

Fix leaking StringMapSnapshot handle

Build 9724bc5

12 Jul 06:57
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Pin setup-sp to v1.1.0 instead of master

v1.2.0 breaks the current workflow implementation.  I do want to
get it working in the future, but for the sake of working deploys,
we'll pin the dependency.