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chore: upadate datasketches lib from 5.0.2 to 5.2.0 (#746)
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Original file line number | Diff line number | Diff line change |
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// ////////////////////////////////////////////////////////// | ||
// xxhash64.h | ||
// Copyright (c) 2016 Stephan Brumme. All rights reserved. | ||
// see http://create.stephan-brumme.com/disclaimer.html | ||
// | ||
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#pragma once | ||
#include <stdint.h> // for uint32_t and uint64_t | ||
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/// XXHash (64 bit), based on Yann Collet's descriptions, see http://cyan4973.github.io/xxHash/ | ||
/** How to use: | ||
uint64_t myseed = 0; | ||
XXHash64 myhash(myseed); | ||
myhash.add(pointerToSomeBytes, numberOfBytes); | ||
myhash.add(pointerToSomeMoreBytes, numberOfMoreBytes); // call add() as often as you like to ... | ||
// and compute hash: | ||
uint64_t result = myhash.hash(); | ||
// or all of the above in one single line: | ||
uint64_t result2 = XXHash64::hash(mypointer, numBytes, myseed); | ||
Note: my code is NOT endian-aware ! | ||
**/ | ||
class XXHash64 | ||
{ | ||
public: | ||
/// create new XXHash (64 bit) | ||
/** @param seed your seed value, even zero is a valid seed **/ | ||
explicit XXHash64(uint64_t seed) | ||
{ | ||
state[0] = seed + Prime1 + Prime2; | ||
state[1] = seed + Prime2; | ||
state[2] = seed; | ||
state[3] = seed - Prime1; | ||
bufferSize = 0; | ||
totalLength = 0; | ||
} | ||
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/// add a chunk of bytes | ||
/** @param input pointer to a continuous block of data | ||
@param length number of bytes | ||
@return false if parameters are invalid / zero **/ | ||
bool add(const void* input, uint64_t length) | ||
{ | ||
// no data ? | ||
if (!input || length == 0) | ||
return false; | ||
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totalLength += length; | ||
// byte-wise access | ||
const unsigned char* data = (const unsigned char*)input; | ||
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// unprocessed old data plus new data still fit in temporary buffer ? | ||
if (bufferSize + length < MaxBufferSize) | ||
{ | ||
// just add new data | ||
while (length-- > 0) | ||
buffer[bufferSize++] = *data++; | ||
return true; | ||
} | ||
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// point beyond last byte | ||
const unsigned char* stop = data + length; | ||
const unsigned char* stopBlock = stop - MaxBufferSize; | ||
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// some data left from previous update ? | ||
if (bufferSize > 0) | ||
{ | ||
// make sure temporary buffer is full (16 bytes) | ||
while (bufferSize < MaxBufferSize) | ||
buffer[bufferSize++] = *data++; | ||
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// process these 32 bytes (4x8) | ||
process(buffer, state[0], state[1], state[2], state[3]); | ||
} | ||
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// copying state to local variables helps optimizer A LOT | ||
uint64_t s0 = state[0], s1 = state[1], s2 = state[2], s3 = state[3]; | ||
// 32 bytes at once | ||
while (data <= stopBlock) | ||
{ | ||
// local variables s0..s3 instead of state[0]..state[3] are much faster | ||
process(data, s0, s1, s2, s3); | ||
data += 32; | ||
} | ||
// copy back | ||
state[0] = s0; state[1] = s1; state[2] = s2; state[3] = s3; | ||
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// copy remainder to temporary buffer | ||
bufferSize = stop - data; | ||
for (uint64_t i = 0; i < bufferSize; i++) | ||
buffer[i] = data[i]; | ||
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// done | ||
return true; | ||
} | ||
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/// get current hash | ||
/** @return 64 bit XXHash **/ | ||
uint64_t hash() const | ||
{ | ||
// fold 256 bit state into one single 64 bit value | ||
uint64_t result; | ||
if (totalLength >= MaxBufferSize) | ||
{ | ||
result = rotateLeft(state[0], 1) + | ||
rotateLeft(state[1], 7) + | ||
rotateLeft(state[2], 12) + | ||
rotateLeft(state[3], 18); | ||
result = (result ^ processSingle(0, state[0])) * Prime1 + Prime4; | ||
result = (result ^ processSingle(0, state[1])) * Prime1 + Prime4; | ||
result = (result ^ processSingle(0, state[2])) * Prime1 + Prime4; | ||
result = (result ^ processSingle(0, state[3])) * Prime1 + Prime4; | ||
} | ||
else | ||
{ | ||
// internal state wasn't set in add(), therefore original seed is still stored in state2 | ||
result = state[2] + Prime5; | ||
} | ||
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result += totalLength; | ||
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// process remaining bytes in temporary buffer | ||
const unsigned char* data = buffer; | ||
// point beyond last byte | ||
const unsigned char* stop = data + bufferSize; | ||
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// at least 8 bytes left ? => eat 8 bytes per step | ||
for (; data + 8 <= stop; data += 8) | ||
result = rotateLeft(result ^ processSingle(0, *(uint64_t*)data), 27) * Prime1 + Prime4; | ||
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// 4 bytes left ? => eat those | ||
if (data + 4 <= stop) | ||
{ | ||
result = rotateLeft(result ^ (*(uint32_t*)data) * Prime1, 23) * Prime2 + Prime3; | ||
data += 4; | ||
} | ||
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// take care of remaining 0..3 bytes, eat 1 byte per step | ||
while (data != stop) | ||
result = rotateLeft(result ^ (*data++) * Prime5, 11) * Prime1; | ||
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// mix bits | ||
result ^= result >> 33; | ||
result *= Prime2; | ||
result ^= result >> 29; | ||
result *= Prime3; | ||
result ^= result >> 32; | ||
return result; | ||
} | ||
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/// combine constructor, add() and hash() in one static function (C style) | ||
/** @param input pointer to a continuous block of data | ||
@param length number of bytes | ||
@param seed your seed value, e.g. zero is a valid seed | ||
@return 64 bit XXHash **/ | ||
static uint64_t hash(const void* input, uint64_t length, uint64_t seed) | ||
{ | ||
XXHash64 hasher(seed); | ||
hasher.add(input, length); | ||
return hasher.hash(); | ||
} | ||
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private: | ||
/// magic constants :-) | ||
static const uint64_t Prime1 = 11400714785074694791ULL; | ||
static const uint64_t Prime2 = 14029467366897019727ULL; | ||
static const uint64_t Prime3 = 1609587929392839161ULL; | ||
static const uint64_t Prime4 = 9650029242287828579ULL; | ||
static const uint64_t Prime5 = 2870177450012600261ULL; | ||
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/// temporarily store up to 31 bytes between multiple add() calls | ||
static const uint64_t MaxBufferSize = 31+1; | ||
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uint64_t state[4]; | ||
unsigned char buffer[MaxBufferSize]; | ||
uint64_t bufferSize; | ||
uint64_t totalLength; | ||
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/// rotate bits, should compile to a single CPU instruction (ROL) | ||
static inline uint64_t rotateLeft(uint64_t x, unsigned char bits) | ||
{ | ||
return (x << bits) | (x >> (64 - bits)); | ||
} | ||
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/// process a single 64 bit value | ||
static inline uint64_t processSingle(uint64_t previous, uint64_t input) | ||
{ | ||
return rotateLeft(previous + input * Prime2, 31) * Prime1; | ||
} | ||
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/// process a block of 4x4 bytes, this is the main part of the XXHash32 algorithm | ||
static inline void process(const void* data, uint64_t& state0, uint64_t& state1, uint64_t& state2, uint64_t& state3) | ||
{ | ||
const uint64_t* block = (const uint64_t*) data; | ||
state0 = processSingle(state0, block[0]); | ||
state1 = processSingle(state1, block[1]); | ||
state2 = processSingle(state2, block[2]); | ||
state3 = processSingle(state3, block[3]); | ||
} | ||
}; |
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