All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Support for selecting multiple GameObjets to inspect their meshes.
- The 'Include Children' toolbar option toggles between only searching the top-level selection and all children.
- The 'Hide Textures' toolbar option sets all inspected target texture previews to alpha zero.
- Improved robustness against GameObjects with missing components (MeshFilter, MeshRenderer, SkinnedMeshRenderer) and missing mesh or material references.
- Three modes for the mesh source: from selection, explicit mesh asset or from GameObject.
- Options sidebar panel.
- Texture preview.
- Renamed 'Recenter' to 'Focus'. Now, this action focuses on the bounds of the UV map instead of the graph origin.
- Initial release of the tool.