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komandojs

command line-like interface for custom commands only in browser, where the user can type "help" to see possible commands. user can also use arrow keys to access command history.

demo page

http://muratkemaldar.github.io/komandojs/

usage / setup

you should have two things: an input (where the user enters commands) and a div, or any kind of container where the lines are displayed. if you have that, just call the init method of the window.komando object, and pass some properties inside an object, like so:

  komando.init({

    // input for entering commands, required
    input: document.getElementById('komando-input'),

    // display for displaying user-input and reactions, optional, but recommended
    display: document.getElementById('komando-display'),

    // array of custom commands
    commands: [
      {
        // base command
        command: "hello",

        // the action after the command has been entered
        // see below for more details on the arguments
        action: function(command, display, parameters){
          display.print("hello to you");
        }
      },
      {
        command: 'goodbye',
        parameterHint: '(name)',
        action: function(command, display, parameters){
          if (parameters) {
            display.print("see you soon " + parameters.string);
          } else {
            display.print("güle güle");
          }

        }
      }
    ],

    // options, these are the defaults
    options: {
  		focusInput: false,
  		defaultCommandNotFoundMessage: '¯\\_(ツ)_/¯'
  	},

    // after init callback
    callback: function(){
      console.log("komando initialized");
    }

  });

init({}) properties

input

the input DOM element, which the user uses to enter commands. required.

display

the DOM element for containing lines rendered by komando. will be cleaned after first command, so you can put hints in there if you want.

commands

an array of command objects, to which komando will react to. a command has following built-in properties:

command string
the base command. when the user enters this command, regardless whether the command has follow-up (parameters) or not, the corresponding action will be called.

parameterHint string
the hint which will be shown after the command property when user types 'help'

action function (command, display, parameters)
the action which will be called when user enters the corresponding command. this gets called by komando, and it gets following arguments:

  • command string
    the command string of the command object

  • display object
    an object with special methods and properties to react on a command. this is how it looks like:

display: {
		panel: // the DOM element
		mostRecentLine: // the most recently rendered DOM element of the display
		print: function(content, lineClass, robot){} // adds a new line to the display. lineClass is "default" by default, other options are 'error' and 'info'. robot is true by default. if you want to react on a command in the action function, just use display.print(yourContent), or see the example code above.
	}
  • parameters object
    object containing the words entered after the base command. contains a string and array property, first being everything after the accepted base command, the second being the same, but split by spaces.

options

some options to change behavior of komando. these are defaults:

focusInput boolean, default false
true if you want to focus input on komando.init().

defaultCommandNotFoundMessage string, default ¯\\_(ツ)_/¯
message which is displayed when user enters a command unknown.

callback

callback method which will be called after komando has initialized.


events

this is how you listen to komando specific events:

  komando.on('[eventname]', function(e){
    // e = event, which gets custom properties by komando. see below.
  });

every event has event-specific properties attached with the event object passed to the function.

handlecommand

gets called after a command has been handled by komando (after action was called).
e.command: the base command which was handled.

displayprint

gets called after the display has printed a line.
e.line: the DOM object (p) which was added to the display.
e.robot: true if added by komando, false if it the user input

historyadd

gets called after a command is added to the history.
e.command: the base command which was handled.


license

komandojs is released under the MIT License.

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