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replace physics hell with hopefully better entity hell (#81)
* replace physics hell with hopefully better entity hell * toss worthless optional depend * no need to save entity if we dont remove it for some reason - crashes, etc * fix sofas * handle the rest of chairs * catch malformed seating, since lua tables are 1 indexed * niklp suggestion
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
name = homedecor_seating | ||
description = Homedecor mod: seating | ||
depends = homedecor_common | ||
optional_depends = screwdriver, wool, default, unifieddyes, basic_materials, player_monoids | ||
optional_depends = screwdriver, wool, default, unifieddyes, basic_materials |
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Entity hell seems to work better. Thanks
Still getting hurt by dangerous node on chair.y+2
Still able to move around while seated, but I have to die on a chair for that one now.
chair.y+2
I mean, if you put a simple homedecor:armchair on position 0, then put default:stone on position 1 above that. That is obviously a big outchy. But if you place another default:stone on top of that (position 2 eg chair.y+2) and remove the stone on position 1. you should have enough clearance and not be hurt. This was the case before you introduced the new seating arrangement. and a lot of in-game builds kinda depend on that behavior I think. But I don't know many other servers than Pandorabox