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[#983781] Ensure we don't change audio after loading until we need to an... #393

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25 changes: 20 additions & 5 deletions wrappers/youtube/popcorn.HTMLYouTubeVideoElement.js
Original file line number Diff line number Diff line change
Expand Up @@ -174,6 +174,13 @@
self.dispatchEvent( "error" );
}

function unMuteAfterReady() {
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Could you move this up into line 200 where it's being used?

removeYouTubeEvent( "play", unMuteAfterReady );
if( !impl.muted ) {
player.unMute();
}
}

function onReady() {

addYouTubeEvent( "play", onPlay );
Expand All @@ -190,9 +197,7 @@
}

// Ensure video will now be unmuted when playing due to the mute on initial load.
if( !impl.muted ) {
player.unMute();
}
addYouTubeEvent( "play", unMuteAfterReady );

impl.readyState = self.HAVE_METADATA;
self.dispatchEvent( "loadedmetadata" );
Expand Down Expand Up @@ -576,7 +581,12 @@
impl.muted = aValue;
if( !mediaReady ) {
addMediaReadyCallback( function() {
setMuted( impl.muted );
impl.muted = aValue;
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Didn't you already set the impl.muted value on line 581? Why do it again?

self.dispatchEvent( "volumechange" );
});
addYouTubeEvent( "play", function volumeWhenReady() {
removeYouTubeEvent( "play", volumeWhenReady );
player[ aValue ? "mute" : "unMute" ]();
});
return;
}
Expand Down Expand Up @@ -688,7 +698,12 @@
impl.volume = aValue;
if( !mediaReady ) {
addMediaReadyCallback( function() {
self.volume = aValue;
impl.volume = aValue;
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Didn't you already set the impl.volume value on line 581? Why do it again?

self.dispatchEvent( "volumechange" );
});
addYouTubeEvent( "play", function volumeWhenReady() {
removeYouTubeEvent( "play", volumeWhenReady );
player.setVolume( impl.volume * 100 );
});
return;
}
Expand Down