WeirdLand is a WIP arcade shooting game, heavily inspired by Moorhuhn. Visually, I've tried to recreate the aestetics of NES/SNES-inspired flash/XBLA games (hopefully it was somewhat successfull).
Demo. For now, there are still plenty of things left to implement, but basics are kind of there.
simplescreenrecorder-2022-02-08_18.09.02.mp4
- At least 5 enemy types (3 already implemented).
- Random environment events (rare creatures that spawn once in eternity, meteors, explosives that can clean whole map, etc).
- Achievements. Well... maybe?
For now, its only possible to create native builds for linux.
- cd into game's directory
- Create virtual environment inside:
virtualenv .venv && source .venv/bin/activate
- Run build.sh:
chmod +x ./build.sh && ./build.sh
If everything has went successfully, you will get game's binary in ./build/WeirdLand/{name-of-platform}/
For licenses of media used in this game - check Assets/license.txt