This repository contains the toolchain and libraries used in MOD Devices.
It allows developers to locally build plugins for MOD devices and also prepare for Cloud builds.
Currently this builder only supports Linux hosts.
If you're not running Linux see this HowTo.
There are several dependencies:
- gcc & g++
- git
- subversion
- hg/mercurial
- autoconf
- automake
- bzip2
- lzma
- binutils
- libtool
- ncurses
- rsync
- wget
- bc
- bison
- flex
- help2man
- gawk
- gperf
- texinfo
If you're running a debian based system you can install all dependencies by running:
sudo apt install acl bc curl cvs git mercurial rsync subversion wget \
bison bzip2 flex gawk gperf gzip help2man nano perl patch tar texinfo unzip \
automake binutils build-essential cpio libtool libncurses-dev pkg-config python-is-python3 libtool-bin
Note that libtool-bin
and python-is-python3
are not available on old distros.
If that is the case for you, simply skip these packages but install everything else.
To begin simply run:
./bootstrap.sh <platform>
Where platform
is either modduo, modduox, moddwarf or x86_64.
The script will build the toolchain (ct-ng) and buildroot.
Depending on your machine it can take more than 1 hour.
All files will be installed in ~/mod-workdir
.
Set the 'WORKDIR' environment variable before bootstraping if you wish to change that.
After the bootstrap process is complete, you can start building plugins.
See the 'plugins/package' folder in this repository for some examples.
To build a plugin, run:
./build <platform> <plugin-package>
Where platform
is either modduo, modduox, moddwarf or x86_64 and plugin-package
is a folder inside the plugins/package
directory.
If everything goes well, you will have the final plugin bundle in ~/mod-workdir/<platform>/plugins
.
To push the build plugin onto a MOD Device, run:
./build <platform> <plugin-package>-publish
Or if you feel like doing it manually, you can run something like:
cd /path/to/mod-workdir/plugins # adjust as needed
tar czf bundle1.lv2 bundle2.lv2 | base64 | curl -F 'package=@-' http://192.168.51.1/sdk/install; echo
For cleaning a build directory, run:
./build <platform> <plugin-package>-dirclean
NOTE: If you want to build the provided plugins in this repository you'll need to enable git submodules, like this:
git submodule init
git submodule update
To cleanup the build of a plugin, run:
./build <platform> <plugin-package>-dirclean
There's a more detailed HowTo explaining how to compile an LV2 Plugin using mod-plugin-builder.
It's possible to use the mod-plugin-builder to test a few aspects of a plugin. It's important that the plugin has been built successfully before running this test.
Firstly, the test can be used for ttl syntax validation. This is done through lv2/sord_validate.
These tools need to be installed on the system.
On a Debian based system these can be installed by running:
sudo apt install lilv-utils sordi
Secondly, this test can also be used for runtime tests for all x86_64 builds.
To do the test, run:
./validate <platform> <plugin-package>
The runtime test (for x86_64
plugins) can also be combined with valgrind for detecting memory issues.
For running this test do:
VALGRIND=1 ./validate <platform> <plugin-package>
The Camomile integration is under testing phase. Check the PR notes for more details.