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Releases: mklabs/ue4-targetsystemplugin

1.3.3

06 Sep 15:41
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What's Changed

Full Changelog: 1.3.2...1.3.3

1.3.2

01 Aug 12:34
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What's Changed

  • Add few nullptr checks in UTargetSystemComponent::LineTrace() by @mklabs in #33

Full Changelog: 1.3.1...1.3.2

1.3.1

23 May 16:35
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What's Changed

  • Fix readme lurendium links by using web archives by @mklabs in #30
  • Fix few includes for 5.2 rocket build by @mklabs in #31

Full Changelog: 1.3.0...1.3.1

1.3.0

27 Nov 19:31
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What's Changed

Continuous Integration
Other Changes
  • Update example map to use Enhanced Input bindings (f33d552a)

Full Changelog: 1.27.0...1.3.0

1.27.0+5.0

13 Apr 09:58
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1.27.0+5.0 (2022-04-09)

  • ue5 release

1.27.0+4.26

12 Sep 13:18
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Plugin version 1.27.0 for 4.26

  • Adding support for Local multiplayer Split Screen

1.27.0

12 Sep 13:18
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Plugin version 1.27.0 for 4.27

  • Adding support for Local multiplayer Split Screen

1.26.2

23 Mar 08:22
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Fix missing declaration of UUserWidget when packaging plugin

1.26.0

22 Mar 15:44
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Several small quality of life updates and minor tweaks (thanks to @josator)

  • Flag to allow Pitch input while targeting (look up/down).
  • Collision channel as UPROPERTY configurable in editor
  • StartRotating set to < 1.0 to allow usage with controller sticks
  • UFUNCTION to detect target system status on blueprint

Misc:

  • Added Test Map within Plugins Content folder.
  • Lowered PitchDistanceOffset value to have a slightly better view at close range by default
  • Set ShouldControlRotation to false by default

1.25.0

18 Jun 18:26
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Added in this version:

  • Pitch Offset feature: Smoothly adjust the Pitch Offset of CharacterRotation (Y-Axis) based on the distance to target. It adds an offset to the Pitch to better see the action at closed range.
  • Init and Load WBP_LockOn Widget Blueprint from plugin Content folder in constructor.
  • Add ability to attach Widget Component on a specified Bone if the Actor has a MeshComponent.
  • Use CharacterRotation when failing to get a CameraComponent on the actor (needed for ALS v4)
  • Add a OnTargetSetRotation BlueprintAssignable event to take control over the Character Rotation.
  • Add GetLockedOnTargetActor() / IsLocked() BlueprintFunction.
  • Sticky Feeling when Switching to Target (thanks to @salarwalker). It changes the behaviour of the component when switching targets with Axis input (can be enabled / disabled)