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Destroying a zone
Michael Afrin edited this page Aug 23, 2020
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Destroying an instance of a zone will stop any threads associated with that zone, including debug drawing, onPointInOut/onPlayerInOut helpers, etc. It will also set a destroyed
flag on the zone to true. This probably makes more sense to use on an entity zone, but it can be used for any zone:
Assuming we are using the "pinkcage" zone from here, destroying it works as follows:
pinkcage:destroy()
Note: If you try to call isPointInside
on a destroyed zone, it will return false, and emit a warning.