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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.29411.108 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UberSynth", "UberSynth\UberSynth.vcxproj", "{6A668B8D-E60E-468F-98AA-6B2076578848}" | ||
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# synth | ||
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This code is used in the Code-It-Yourself sound synthesizer videos on the onelonecoder.com blog |
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#include <iostream> | ||
#include "olcNoiseMaker.h" | ||
using namespace std; | ||
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atomic<double> dFrequencyOutput = 0.0; // Hz | ||
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double MakeNoise(double dTime) { | ||
double dOutput = 0.2 * sin(dFrequencyOutput * 2 * PI * dTime); | ||
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if(dOutput > 0.0) { | ||
dOutput = 0.2; | ||
} else { | ||
dOutput = 0.0; | ||
} | ||
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return dOutput; | ||
} | ||
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int main() { | ||
wcout << "UberSynth" << endl; | ||
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// Get all sound hardware | ||
vector<wstring> devices = olcNoiseMaker<short>::Enumerate(); | ||
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// Display findings | ||
for(auto d : devices) wcout << "Found Output Device:" << d << endl; | ||
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// Create sound machine. | ||
// 44100 is 2x human hearing Hz. Frequency | ||
// short is bitrate, 16 bits. Amplitude | ||
// 1 is number of channels. Stereo or Mono | ||
olcNoiseMaker<short> sound(devices[0], 44100, 1, 8, 512); | ||
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// Link noise function to noise sound machine | ||
sound.SetUserFunction(MakeNoise); | ||
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double dBaseFrequency = 110.0; // A2 | ||
double d12thRoot = pow(2.0, 1.0 / 12.0); | ||
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while(true) { | ||
// Add a keyboard | ||
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bool bKeyPressed = false; | ||
for(int i = 0; i < 15; i++) { | ||
if(GetAsyncKeyState((unsigned char)("ZSXCFVGBNJMK\xbcL\scbe"[i])) & 0x8000) { | ||
dFrequencyOutput = dBaseFrequency * pow(d12thRoot, i); | ||
bKeyPressed = true; | ||
} | ||
} | ||
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if(!bKeyPressed) { | ||
dFrequencyOutput = 0.0; | ||
} | ||
} | ||
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return 0; | ||
} |
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