ATTENTION: This mod is no longer being maintained by McHorse. It is now maintained by Chryfi. There are still going to be official updates by Chryfi and other contributors and there have been task forces that are investigating on porting it. If you also want to contribute to official updates, or to the porting effort, please join the official McHorse's Discord server, so we can communicate with you. Check out the source code.
Planet Minecraft page – CurseForge page – GitHub – Wiki
Metamorph (from Metamorphosis) – a Minecraft mod which allow you to morph into mobs.
Most of vanilla mob morphs have their abilities (preconfigured), meanwhile most of modded morphs only grant you appearance and some attributes like health, unless configured. Morphs can be disabled and configured. See mod's wiki for more information.
Heavily inspired by iChun's Morph mod and zacuke's Shape Shifter Z mod, and works only with Forge for Minecraft 1.12.2 (past versions are available for 1.10.2 and 1.11.2).
Q: My screen goes up and down. How to fix?
A: Most likely you installed MorePlayerModels mod alongside Metamorph. To fix that, either go to Mod Options > Metamorph > General
and enable Disable POV
option, or disable POV option in MPM's config and restart the game.
Install Minecraft Forge, download the latest stable version of jar file for available Minecraft version. Also install following mods: McLib. Put it in minecraft's mods
folder, and launch the game.
After that, Metamorph mod should be installed and will appear in Minecraft's mods menu. If Metamorph didn't appear in the mods menu, then something went wrong.
Change log video for Metamorph 1.2 by Ethobot:
Mod showcases of Metamorph by other people (including in other languages):
To morph into other creatures, you must to acquire a morph first. To acquire a morph, you have to kill a mob, then a ghost of a mob will appear (that's a morph), and when you'll pick it up, you'll acquire a morph.
Once you have at least one morph, you're able to transform into that morph. Open survival morph menu by pressing X
key (for old users N
key). In the menu you can select the morphs either with mouse or with arrow keys. Press Morph button to morph (or Return
key). You can also favorite morphs (all the non favorite morphs can be toggled by clicking Only favorites toggle or O
key). You can add a keybind to acquired morphs, which can be used inside menu and in the game.
To demorph, you can press demorph key (which is .
by default).
You retain your morphs even after death (although you can disable retaining of morphs after death in mod options). In creative mode, you can select almost any available morph via Creative Morph Menu which can be opened by pressing B
key in the game.
Every morph you equip, or apply, grant you different look, size, and health capacity. Except those properties, every morph also has special abilities, attack and action. Only vanilla morphs are have configuration, for modded mobs you'll have to configure them.
Abilities give special properties to morphs. Chicken morph will slowly fall and get no fall damage. Spider and CaveSpider morphs will be able to climb on the wall. Bat morph will be able to fly and has a night vision.
Attack is an effect which is applied onto attacked entity. For example, if you hit some entity while being in CaveSpider morph, your target will gain poison potion effect. If you'll hit an entity while being in VillagerGolem morph, you'll throw your target high in the air.
Action is a special ability that is triggered by "action key" (which is V
by default). Examples: in Rabbit morph, you'll jump high; in Creeper morph, you'll explode like a creeper, and so on.
This project is licensed under MIT. See LICENSE.md
file.