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some updates in proccess of developming
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maxterminatorxgithub committed Dec 21, 2017
1 parent c75e96f commit 08079c2
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9 changes: 9 additions & 0 deletions .gitignore
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*.iml
.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
.DS_Store
/build
/captures
.externalNativeBuild
18 changes: 18 additions & 0 deletions .idea/gradle.xml

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52 changes: 52 additions & 0 deletions .idea/misc.xml

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9 changes: 9 additions & 0 deletions .idea/modules.xml

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12 changes: 12 additions & 0 deletions .idea/runConfigurations.xml

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1 change: 1 addition & 0 deletions app/.gitignore
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/build
28 changes: 28 additions & 0 deletions app/build.gradle
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apply plugin: 'com.android.application'

android {
compileSdkVersion 26
defaultConfig {
applicationId "com.maxterminatorx.bloodlords"
minSdkVersion 21
targetSdkVersion 26
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}

dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.android.support:appcompat-v7:26.1.0'
implementation 'com.android.support.constraint:constraint-layout:1.0.2'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.1'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.1'
}
21 changes: 21 additions & 0 deletions app/proguard-rules.pro
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable

# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
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package com.maxterminatorx.bloodlords;

import android.content.Context;
import android.support.test.InstrumentationRegistry;
import android.support.test.runner.AndroidJUnit4;

import org.junit.Test;
import org.junit.runner.RunWith;

import static org.junit.Assert.*;

/**
* Instrumented test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() throws Exception {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getTargetContext();

assertEquals("com.maxterminatorx.bloodlords", appContext.getPackageName());
}
}
28 changes: 28 additions & 0 deletions app/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.maxterminatorx.bloodlords">

<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme"
>
<activity android:name=".EntryActivity"
android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN" />

<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name=".GameActivity"
android:screenOrientation="portrait">


</activity>
</application>

</manifest>
46 changes: 46 additions & 0 deletions app/src/main/java/com/maxterminatorx/bloodlords/EntryActivity.java
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package com.maxterminatorx.bloodlords;

import android.content.Intent;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;

import com.maxterminatorx.bloodlords.game_tools.GameAnimation;
import com.maxterminatorx.bloodlords.game_tools.GameLayout;

public class EntryActivity extends AppCompatActivity implements View.OnClickListener{



private Button btnStart;


@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_entry);




btnStart = findViewById(R.id.btn_start_game);
btnStart.setOnClickListener(this);
}


@Override
public void onClick(View v) {

switch (v.getId()){
case R.id.btn_start_game:

Intent intent = new Intent(this, GameActivity.class);
startActivity(intent);

finish();

return;
}
}
}
59 changes: 59 additions & 0 deletions app/src/main/java/com/maxterminatorx/bloodlords/GameActivity.java
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package com.maxterminatorx.bloodlords;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.Display;
import android.view.WindowManager;

import com.maxterminatorx.bloodlords.game_tools.GameLayout;

/**
* Created by maxterminatorx on 20-Dec-17.
*/

public class GameActivity extends AppCompatActivity {



private GameLayout gameLayout;

private static class ScreenSize{

static int screenWidth,screenHeight;

static void initSize(AppCompatActivity c){
Display d = c.getWindowManager().getDefaultDisplay();
screenHeight = d.getWidth();
screenHeight = d.getHeight();
}
}

@Override
public void onCreate(Bundle b){
super.onCreate(b);

ScreenSize.initSize(this);

getSupportActionBar().hide();
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);


gameLayout = new GameLayout(this);

setContentView(gameLayout);
gameLayout.setGameSize(ScreenSize.screenWidth,ScreenSize.screenHeight);



//gameLayout.draw(new Canvas(Bitmap.createBitmap(500,500, Bitmap.Config.ARGB_8888)));




}

}
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package com.maxterminatorx.bloodlords.game_tools;

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.drawable.Drawable;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;

/**
* Created by maxterminatorx on 15-Nov-17.
*/

public class GameAnimation extends Drawable{

private int xcenter,ycenter;
private Bitmap[] data;
private int currentScene;

public GameAnimation(Bitmap data[]){
this.data=data;
xcenter = ycenter = currentScene = 0;
}


public synchronized void next(){
currentScene++;
if(currentScene >= data.length)
currentScene = 0;
}



@Override
public void draw(@NonNull Canvas canvas) {
float x = xcenter - data[currentScene].getWidth()/2
,y = ycenter - data[currentScene].getHeight()/2;
canvas.drawBitmap(data[currentScene],x,y,null);
}

@Override
public void setAlpha(int i) {

}

@Override
public void setColorFilter(@Nullable ColorFilter colorFilter) {

}

@Override
public int getOpacity() {
return 0;
}
}
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