The project's goal is to use the techniques learned during the semester to create a mini-video game.
In Commuter Chaos, you play as a RATP (Parisian public transportation) controller and your objective is to check tickets of passengers without valid tickets.
The game has multiple levels that become progressively more difficult as you progress.
The controller is moved using the right mouse click. A ticket check is performed with the left mouse click.
If necessary, you can move the camera by moving the mouse to the edge of the screen.
https://purple-desert-0c9cb9603.2.azurestaticapps.net/
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Ambient lighting, using small low-emission lamps rather than overall lighting.
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Add levels based on subway stations from around the world (http://estacions.albertguillaumes.cat/)
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Add automatic gates (https://3dwarehouse.sketchup.com/model/4afbd8b88704b0af995425f067333fd3/portique-dentr%C3%A9esortie-2?hl=de)
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Add AI that automatically controls passengers in the case of a station with multiple exits, as well as the ability to take control of this character.
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Addition of cinematics:
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Zoom in during a ticket check with an animation of the passenger showing their ticket and the controller issuing a fine
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Zoom out from the arriving train to the game camera's position at the start of the game
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