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add terrain tile mode for TileLayer (#2086)
* initial commit for terrain tile mode * first working commit (seems) * some fixes * restore child tiles searching in none terrain tile mode, which is faster * some fixes for TerrainLayer * ask map to redraw when layer removed * fix * use _tileQueueIds to control whether to consume a tile * always enableVertexAttrib due to fusion.gl's states updates * add enableVertexAttrib in tile debug info drawing * fix layer remove event
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