TypeScript declaration files for deck.gl
This is a work in progress - see the issues list
npm install @danmarshall/deckgl-typings
These will automatically appear in your projects node_modules/@types
folder, thanks to indefinitely-typed.
Then it is possible to link the mappings in your project so typescript can find them (since the project is not in @types yet).
Create a new file like deckgl.d.ts
(although it could be named anything ending in .d.ts
) in your src/
directory with the following code:
import * as DeckTypings from "@danmarshall/deckgl-typings"
declare module "deck.gl" {
export namespace DeckTypings {}
}
deck.gl version | deckgl-typings version |
---|---|
5.x.x | 1.x.x |
6.x.x | 2.x.x |
7.x.x | 3.x.x |
8.x.x | 4.x.x |
These typings are now v4 which targets deck.gl v8. The following issues are changes to v8 from deck.gl v7 which have not been added to these typings:
- It is now possible to replace a layer's accessors with binary data attributes.
- GPU filtering for layers - Adds a getFilterValue to some layers.
- Optional specifying the _framebuffer prop of Deck.
- Pick a 3d surface point in the scene by passing unproject3D: true to deck.pickObject or deck.pickMultipleObjects.
- ArcLayer supports drawing arcs between two 3D positions
- 64-bit positions are now 3D instead of 2D
- FirstPersonView now supports pitch
- FlyToInterpolator now supports duration: 'auto'.
Thanks to the community of contributors for adding many typings over the last few months. Please feel free to continue fixes for the above or any other issues. 🥂