coach.py and aicoach/aicoach.py is a GPT-4 powered coach that can help a StarCraft ladder player. It's set up to run with a voice interface during a gaming session and can answer questions from replay history and about opponents such as
- When did I last play againt this player?
- What was the opening build order of this player, in summary?
- Is this player a smurf?
- Translate the ingame conversion to English please.
The AI coach is embedded with a voice engine and can be interacted with live during gameplay via microphone.
New chat sessions with the AI coach are initiated when a new ladder game is starting, when a game just finished, or on voice command ("hey jarvis"). The GPT assistant behind AI coach can use mulitple high level capabilities like query a MongoDB replay database, lookup a player's battle net profile, or add data such as comments to a replay. The assistant decides autonomously without explicit programming when to employ a capability.
This is my personal research project to explore the latest in LLM based agents.
Looking up past games when a new game is being played:
Analyzing a replay after a game just finished:
Answering arbitrary questions on SC2:
Instructions for a minimal setup without voice integration. Text only, "chat with your replays". Some Python experience required.
Setup a minimal python environment with Anaconda:
> conda env create --name aicoach311 --file=environment-cp311-minimal.yml
> conda activate aicoach311
Python 3.11 is the only version that works with all dependencies at this point.
All settings can be done in config.yml
, or better in a config.yourname.yml
file in the same directory. Any config.xx.yml file overwrites values from config.yml. So you can simply add a config.yourname.yml
file and only overwrite your student settings.
Set replay_folder
to point to where your SC2 ladder replays are being saved.
# config.yourname.yml
replay_folder: "C:\\Users\\yourname\\Documents\\StarCraft II\\Accounts\\1234\\2-S2-1-1234\\Replays\\Multiplayer"
student:
name: "yourname"
race: "Terran"
The rest of the settings will be taken from config.yml
.
Secrets are configured with environment variables. Either provide them at runtime or put them in a dotenv file, like .env.example. (But copy to .env
since the example file is ignored).
Any MongoDB > 4.5 will do. Either setup one by yourself, or follow the instructions in mongodb/ on how to setup a local database for dev/testing.
If you setup your own MongoDB, create a database and add the DB name to settings:
# config.yourname.yml
replay_folder: "C:\\Users\\yourname\\MyReplays"
student:
name: "yourname"
race: "Terran"
db_name: "YOURDB"
and add the MongoDB connection string to the env variable AICOACH_MONGO_DSN
.
Use the tool repcli.py to populate your DB with replays. The tools offers a few options:
> python repcli.py --help
Usage: repcli.py [OPTIONS] COMMAND [ARGS]...
Options:
--clean Delete replays from instant-leave games
--debug Print debug messages, including replay parser
--simulation Run in simulation mode, don't actually insert to DB
-v, --verbose Print verbose output
--help Show this message and exit.
Commands:
echo Echo pretty-printed parsed replay data from a .SC2Replay file
query Query the DB for replays and players
sync Sync replays and players from replay folder to MongoDB
Run
> python repcli.py --simulation sync players replays --from=2024-01-01
to read all 1v1 ladder replays from beginning of 2024, and add the replays and the players from the replays to the DB. With the --simulation
flag the replays will not actually be commited to DB. Remove the --simulation
flag and run again to store all replay in DB.
The replays
collection of the DB should now be populated with replay documents.
See python repcli.py sync --help
for more options. You can always repopulate the DB from replay files without destroying anything. AICoach does not change anything on the replay data in the DB.
Prerequisites:
- Setup an OpenAI account and fund with credits
- Create an OpenAI Assistant
- Create an API key.
Add your OpenAI organization, Assistant ID, and API key to the env variables, AICOACH_ASSISTANT_ID
, AICOACH_OPENAI_API_KEY
, AICOACH_OPENAI_ORG_ID
.
Note on cost: Long conversations can cost up to one dollar ($1.00) in OpenAI API usage. Typically interactions stay below $0.10 however. AICoach will not incur API costs until one of the wake events is triggered - see below.
If you just want a database with your replays you can skip this step and the next or do it later.
> python build.py
to build the assistant. You should have a new file aicoach/assistant.json.
> python build.py --deploy
to deploy the assistant to OpenAI. Check on https://platform.openai.com/playground if the assistant is initialized with tools and instructions.
Configure a wake hotkey. On pressing this key (combination) AICoach will wake up and ask for input. Default: ctrl+alt+w
.
Configure student.emoji if you want to show a different icon in the terminal output.
You can disable interactions with the interactive
flag. If off, AI coach will speak, but won't listen for input.
# config.yourname.yml
replay_folder: "C:\\Users\\yourname\\MyReplays"
student:
name: "yourname"
race: "Terran"
emoji: ":woman_student:"
db_name: "YOURDB"
wake_key: "ctrl+alt+w"
interactive: False
> python coach.py
This will start a listener which reacts on different events. For each event, AICoach will perform an action and ask the student for input. Input can be typed into the terminal prompt.
Student can now chat with AICoach. As long as the conversation is kept going, AICoach will ask for input after it gave an answer.
AICoach determines by itself when the conversation is over. To end a conversation, simply thank AICoach.
Invoked when the wake key is pressed. AICoach does nothing initially and simply asks for a question.
When a new replay is added to the replay folder while AICoach is running, AICoach will:
- Add the replay to replay DB
- Offer to discuss the replay
On closing of the conversation, AICoach will save the conversation in replays.meta
along with a summary and some keywords which characterize the game.
This is invoked at the very start of an SC2 game (when the in-game clock hits 1 second). AICoach will:
- Look in the DB for existing replays of the opponent
- Summarize past strategies of the opponent
- Ask for follow up questions
You can configure which events AICoach should react to with the coach_events
option.
# config.yourname.yml
replay_folder: "C:\\Users\\yourname\\MyReplays"
student:
name: "yourname"
race: "Terran"
emoji: ":woman_student:"
db_name: "YOURDB"
wake_key: "ctrl+alt+w"
coach_events:
- game_start
- wake
- new_replay
Please understand that this is a hobby project and not ready to run without some technical setup. You will need Python experience to get this running. This code is presented as-is and I can't provide support for it.
Prerequisites:
- all from minimal setup
- NVidia GPU
- Microphone
Set up all dependencies from environment-cp311.yml
. Review Installation.md for manual steps required. This will need Python experience and ideally some experience with machine learning with Python.
parse_map_loading_screen.py needs you to setup OBS to take a screenshot when the maploading screen is showing in SC2. This is done to read the opponents name faster (before the game clock starts).
The OBS setup is not documented here and you can skip this part by keeping obs_integration=False
.
Probably a lot...
- This is meant for competitives 1v1 ladder. Team games, arcade, customs are not supported and either explicidely excluded from replay processing or may cause unexpected behavior.
- Most of the internal logic relies on the name of a player(s) and thus won't work properly for a student who changes their name from season to season.
- This has only been tested with replays starting from early 2023. Much older replays will likely throw errors.
- Text mode wake event interferes with SC2 causing lag. Don't use suring gaming sessions.
parse_map_loading_screen.py can parse the currently played map from a screenshot and provide a stream overlay with this season's map win/loss statistics by matchup. The statistics are taken from https://sc2replaystats.com/ if a public account exists for the player.