This file was written for release 1.7 of DGD, Dworkin's Game Driver.
DGD is a rewrite from scratch of the LPMud server. It runs on Windows, MacOS and many versions of Unix.
DGD offers JIT compilation support. This requires the JIT extension module.
Alongside DGD, there is Hydra. Hydra is fully compatible with DGD, but offers acceleration for multi-core systems. Hydra also supports JIT compilation, using the same extension module as DGD.
DGD 1.6 is backward compatible with snapshots from DGD 1.5.9 and later, only. To upgrade to DGD 1.6, first upgrade to the latest 1.5.x version, recompile all objects, and create a non-incremental snapshot.
This distribution is organized as follows:
- bin
Installation binaries will be created here (Unix). - container
Example files for running DGD in a container. - doc
Documentation on how to compile and run DGD. - lpc-doc
LPC documentation, still very incomplete. - src
Where the source code of DGD resides, and where you issue yourmake
command on Unix. - src/host
Subdirectories for various platform-dependent files.
-
Build the container image (from project base directory)
docker build --no-cache . -t ghcr.io/maldorne/dgd:latest
-
Run the container and take a look inside using a terminal
docker run --rm -ti ghcr.io/maldorne/dgd:latest /bin/bash
Inside the container, in
/opt/mud
, you can find the directoriesdriver
(with the source code of DGD) andbin
, with the binaries needed to use DGD. -
Publish the container to Github Container Registry
docker push ghcr.io/maldorne/dgd:latest