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Refactor and cleanup of the Android render logic
This set of changes sets the scaffolding to leverage a single Android renderer object and render thread to drive multiple render surfaces. - Consolidates `GodotRenderer.java` and `VkRenderer.kt` into a single `GodotRenderer.kt` - Defines a common `RenderThread` abstract class from which both `VkThread.kt` and `GLSurfaceView#GLThread` extend from - The new `GodotRenderer.kt` class is responsible for setting up the appropriate `RenderThread` instance and driving the render logic
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