A plugin for RuneLite
C Engineer announces when you complete an achievement!
Huge thanks to C Engineer for providing custom recorded audio for this plugin!
BEFORE TRYING ANYTHING ELSE, ENABLE THIS IN THE RUNESCAPE SETTINGS
On windows this is likely to be here: C:\Users\<your username>\.runelite
If you aren't sure, it's the same place that stores your settings.properties
Within this .runelite
folder, there should be a c-engineer-sounds
folder, which is where the sound files are downloaded to
Make sure your files are all .wav
format (just changing the extension won't work, actually convert them)
Make sure the file name exactly matches the name of the existing file (in c-engineer-sounds
folder) you want to replace
If you replace an existing file in c-engineer-sounds
using exactly the same file name, your sound will be loaded instead
If you place a new file with an unexpected file name in c-engineer-sounds
, it will be deleted
If you place a new folder inside c-engineer-sounds
that is unexpected, this should be left as is, so can be used to store multiple sounds that you may want to swap in at a future date
If you want to revert to a default sound file, simply delete the relevant file in c-engineer-sounds
and the default file will be re-downloaded when the plugin next starts
Remove your sound and make sure it plays the default sound for that event - if not, there is something misconfigured in your plugin or in-game settings. For example, the collection log event can only be captured if your in-game notifications for collection log slots are turned on
Check that your file is actually a valid .wav
and not just a renamed .mp3
or similar
Check that the file is still there in the c-engineer-sounds
folder, if you accidentally used an incorrect file name, it won't have been loaded, and will have been deleted
- level ups
- quests
- collection log slot (requires game chat notification messages)
- achievement diaries (per tier, not per task)
- combat achievements (per task, not per tier)
- dying "on my hcim" (plays for any account type)
and 'public' chat messages for each of the above (that only you can see)
Sounds are downloaded to the local file system instead of being 'baked in' to the plugin build, allowing for further expansion in the future while also 'supporting' user-swapped sounds for pre-existing events
- none
- clue scroll completion
- PulseAudio on linux can just refuse to accept the audio formats used despite claiming to accept them 🤷♂️