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berichan edited this page Apr 23, 2022 · 16 revisions

Behavior

  • Put a folder named "items" with the English named item sprites in order to load image sprites. These are not included with the executable -- you must find them elsewhere (NHSE will not curate the list for you).
  • Item colors for variant items are displayed in a label. These are internal color values the game has (ItemRemake), so they might not match exactly to what the item looks like in-game.
  • Items always have a default quantity of 1.
    • Items that can stack use the "count" value to track how many extra the item has. If the Count of an item is 7 in NHSE, then you have a total of 8 of the item stack in-game.
    • For items with color/variation, the "count" value is instead used to denote the variation. For items with a body and/or fabric variation add the two customization values together.
  • Orientation: the Flag0 set the item orientation. If you set Flag0 to 0, it should be the default display position. Setting Flag0 from 0 to 1,2,3 would rotate the item counter-clockwise 90 degrees respectively. Setting Flag0 to 20 will drop the item on the ground just like you dropping it in the game instead of placing them.
  • Durability is stored in uses, counting upwards. Whenever the uses hits the threshold for that item, it breaks.
  • Some items are handled differently. Please read the following sections for more information.

Summary

NHSE provides an item editor to edit the Pocket, Storage, and other values. Items are color coded by ItemKind.

To edit an item, right click on it to:

  • View: Loads the item data to the editor on the right.
  • Set: Applies the editor's values to the item in that slot.
  • Delete: Resets an item to "nothing", an empty slot.

Hotkeys are provided for left clicking on items:

  • Control-Click: View the item (as above)
  • Shift-Click: Set the item (as above)
  • Alt-Click: Delete the item (as above).
  • Control-Alt-Click: Clone the item to all visible item slots.

Other tips:

  • Hold control when clicking Load to instead read a cheat code from clipboard. If no text is found, the program will ask for a file to load instead. This is useful to load in cheats as opposed to .nhi files.
  • Hover over the Item dropdown arrow to search for all items that contain the text currently in the textbox. The program will indicate an amount of exact item names that match.

DIY Recipes

NHSE displays DIY recipe items differently. When you select the "(DIY recipe)" item, a second drop-down will be visible allowing you to select the item-recipe that the DIY recipe will teach. All other controls will be hidden, as the DIY recipe does not use those values.

Fossils and Message Bottles also behave in a similar manner.

Flowers

Flowers use the data stored within an item differently than regular items. What is stored?

  • Gene (inheritance) data for flower breeding.
    • Red / Red alleles
    • Yellow / Yellow alleles
    • White / White alleles
    • Shade / Shade alleles.
  • Flag if it has been watered by the player / villager / rain.
  • Amount of days it has been watered for.
  • Flag of unique visitors who have watered it.
  • Flag if the flower has been watered by a golden tool.

Click the "Days" label to set all flags/values for a super-stud flower! Hold ALT when clicking to clear all values instead.

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