Computer graphics engineer specialized in physics simulations (especially fluid dynamics) and live performance.
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stu.inc
- Shibuya, Tokyo
- https://kodai100.com
- @kodai100_tw
Popular repositories Loading
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Unity_LightBeamPerformance
Unity_LightBeamPerformance PublicThis package can create light beam performance with Unity's timeline functionality.
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Unity_GPUNearestNeighbor
Unity_GPUNearestNeighbor PublicSpatial Hashing Algorithm with GPU Acceleration
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Unity_ARKitFacialCapture
Unity_ARKitFacialCapture PublicARKit blendshape controller / recorder for unity.
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OpenGL_MPMSnowSimulation2D
OpenGL_MPMSnowSimulation2D Public2D Implementation of Material Point Method for Snow Simulation
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