Flutter package for viewing FBX 3D animated files with textures
This library is experimental. Some FBX files, particularly older fbx files, may not load correctly. No guarantee is provided as FBX is a closed proprietary format.
This library is based on the dart_fbx library
Fbx3DViewer({
@required this.size,
@required this.fbxPath, // "assets/asd.fbx" or sd card path
@required this.lightPosition,
@required this.initialZoom,
@required this.animationSpeed, // 0-1
@required this.fbx3DViewerController,
@required this.refreshMilliseconds,
@required this.endFrame, //max frame to play
this.texturePath, // "assets/asd.png" or sd card path
this.backgroundColor = const Color(0xff353535),
this.showInfo = false,
this.showWireframe = false,
this.wireframeColor = Colors.black,
this.initialAngles,
this.panDistanceToActivate = 10, //pan distance to activate swype
this.onZoomChangeListener,
this.onRotationChangeListener,
this.onHorizontalDragUpdate,
this.onVerticalDragUpdate,
this.color = Colors.white,
this.lightColor = Colors.white,
this.showWireFrame = true,
this.showGrids = true,
this.gridsColor = const Color(0xff4b4b4b),
this.gridsMaxTile = 10,
this.gridsTileSize = 1.0,
});
1, First step is to download an animated/rigged fbx binary file from the net.
2, Second is to load that modell with AUTODESK MotionBuilder 2020 or AUTODESK 3DS Max!
3, Python Tools -> FBX Export on the MotionBuilder
FBX Version: FBX 2014/2015 -> Export
SAVE -> .fbx (ASCII)
Embed medias checked only
Save options:
Remove: (Settings)
Base Cameras
Camera switchers
Current camera
Global Lighting
Transport
Remove: (Scene)
Cameras (all)
Textures (all)
Video
TRIANGULATE
4, SAVE
Now if everything is went good in the fbx file header you can see this: ; FBX 7.4.0 project file
FBX is a closed format, so while this library does it's best to interpret the data in an FBX file, I cannot guarantee that it will read all FBX files, or all data within FBX files. You can play with FBX version 7.4 files ASCII text format
Please don't use this library with a lot of vertices/polygons. Speed will be very low on huge point count.
Normal speed will be on an fbx that is max 3000-5000 vertices
Kozári László in 2020.01.16
Licensed under the Apache License, Version 2.0 (the "License")