add dotnet version #42
Workflow file for this run
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on: | |
push: | |
pull_request: | |
types: [opened, reopened, synchronize] | |
paths: | |
- '**.cs' | |
env: | |
PROJECT_NAME: unity-code-cleanup-tests | |
jobs: | |
inspection: | |
runs-on: ubuntu-latest | |
# Use gameCi container with installed Unity to keep editor dlls for linter | |
container: unityci/editor:ubuntu-2022.3.24f1-linux-il2cpp-3 | |
name: Inspection | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Cache Library | |
uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-lint-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: Library-lint- | |
# - name: Generate Solution | |
# env: | |
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
# UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
# run: unity-editor -batchmode -nographics -logFile /dev/stdout -projectPath . -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution -username "$UNITY_EMAIL" -password "$UNITY_PASSWORD" -serial "$UNITY_SERIAL" -quit | |
# - name: Return License | |
# env: | |
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
# if: always() | |
# run: unity-editor -logFile /dev/stdout -username "$UNITY_EMAIL" -password "$UNITY_PASSWORD" -quit -returnlicense | |
- name: Setup .NET | |
uses: actions/setup-dotnet@v3 | |
with: | |
dotnet-version: 7.0.x | |
- name: Restore Dependencies | |
run: dotnet restore $PROJECT_NAME.sln | |
# Inspect code instalation could not add itself to path. Doing it before manually. | |
- run: echo "$HOME/.dotnet/tools" >> $GITHUB_PATH | |
- name: Inspect code | |
uses: muno92/resharper_inspectcode@v1 | |
with: | |
solutionPath: ./'${{ env.PROJECT_NAME }}.sln' | |
solutionWideAnalysis: false | |
minimumReportSeverity: warning | |
minimumSeverity: warning | |
include: | | |
**.cs |