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xpadneo, deadzones: Implement a high-precision mode without dead zones
This adds a module parameter `disable_deadzones` to remove dead zone handling from upper layers. This is only useful if you're a playing games in Wine or Proton as otherwise SDL introduces a dead zone handler which seriously hurts precision compared to native Windows usage of the controller. Do not use this if you intend to play native games that make use of the `joydev` API in Linux as the removal of the dead zones introduces axis shift and phantom movement. In Windows, games are supposed to handle dead zones by themselves while in Linux the drivers to this. Fixes: atar-axis#231 Signed-off-by: Kai Krakow <[email protected]>
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