My game for the 27th Ludum Dare 48 hour game competition!
Be warned, there's A LOT of nasty hard coding going on in here! I only had 48 hours, what can I say :) Be prepared for lots of magic numbers!
Also I have been focused solely on Objective C and the Xcode environment for 2 years, so my code formatting is a mix of what I am used to, and matching what MonoDevelop generates.
Tools:
- Unity 3D + Futile framework
- Gimp
- Texture Packer
- Glyph Designer
- cfxr
There's a live demo of the game at http://www.jasonrendel.com/LD27/LD27Web
Theme: 10 Seconds
9 pm Fri - 4 am Sat
- 1 hr brainstorming
- 6 hr graphics
10 am Sat - 6 pm Sat -break- 9 pm Sat - 4:30 am Sun
- 10 hr programming
- 1.5 hr specific bug issue
- 4 hr graphics
9:30 Sun - 9 pm Sun
- 6 hr programming
- 2 hr graphics
- 1-4 hr polishing, testing, submitting
Other breaks in between - snacks, talking dog out, etc probably account for an hour or so
All Together: ~30hrs Sleep+breakfast+walking the dog: ~6 each morning Other: 3 hr
Alternative Meetings for Seconds / Second
- Measure of time
- 2nd
- a person who aids or supports another; assistant; backer.
- to assist or support
- to further or advance, as aims
Synonyms:
aide, helper, agent, deputy
Ideas:
- 10 second time limit to complete something (tasks, ...?)
- 2 player game with 10 seconds to make your move.
- Side scroller with 10 seconds of play
- 10 second power ups
- 10 second abilities
- strategy game where turns happen in 10 seconds
- you only live for 10 seconds
- amoeba that can only live for 10 seconds, must adjust to survice
- repetitive game play, must learn what works
- you can only live 10 seconds outside your "safe" environment
- must grow your environment
- "train" workers that live for 10 seconds to do stuff for you
- you have a simple memory
- can train patterns and assign to workers, they repeat these
- 10 seconds for pattern
- but what do workers do?
- how else does 10 seconds factor in?
- RTS / Tower defense with everything on 10 sec cylces
- you place buildings, they spawn units every 10 seconds (and last for 10 seconds?)
- resource input every 10 seconds
- some buildings disappear after 10 seconds?
- Place objects that only last 10 seconds
- trying to guide something
- fluid - too difficult graphic-wise
- lemmings type game?
- something happens in the environment every 10 seconds
- you have like "cards" of moves you can make. Every 10 seconds they reset
- reverse direction
- slow down
- speed up
- close door
- turn left
- turn right
- you have like "cards" of moves you can make. Every 10 seconds they reset
- fires / electrical shocks in a room randomly at 10 sec intervals...crew die in these
- splash screen?