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My game for the 27th Ludum Dare 48 hour game competition!

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LD27

My game for the 27th Ludum Dare 48 hour game competition!

Be warned, there's A LOT of nasty hard coding going on in here! I only had 48 hours, what can I say :) Be prepared for lots of magic numbers!

Also I have been focused solely on Objective C and the Xcode environment for 2 years, so my code formatting is a mix of what I am used to, and matching what MonoDevelop generates.

Tools:

  • Unity 3D + Futile framework
  • Gimp
  • Texture Packer
  • Glyph Designer
  • cfxr

There's a live demo of the game at http://www.jasonrendel.com/LD27/LD27Web

Theme: 10 Seconds

Time Logs

9 pm Fri - 4 am Sat

  • 1 hr brainstorming
  • 6 hr graphics

10 am Sat - 6 pm Sat -break- 9 pm Sat - 4:30 am Sun

  • 10 hr programming
  • 1.5 hr specific bug issue
  • 4 hr graphics

9:30 Sun - 9 pm Sun

  • 6 hr programming
  • 2 hr graphics
  • 1-4 hr polishing, testing, submitting

Other breaks in between - snacks, talking dog out, etc probably account for an hour or so

All Together: ~30hrs Sleep+breakfast+walking the dog: ~6 each morning Other: 3 hr

BRAINSTORMING

Alternative Meetings for Seconds / Second

  • Measure of time
  • 2nd
  • a person who aids or supports another; assistant; backer.
  • to assist or support
  • to further or advance, as aims

Synonyms:

aide, helper, agent, deputy

Ideas:

  • 10 second time limit to complete something (tasks, ...?)
  • 2 player game with 10 seconds to make your move.
  • Side scroller with 10 seconds of play
  • 10 second power ups
  • 10 second abilities
  • strategy game where turns happen in 10 seconds
  • you only live for 10 seconds
  • amoeba that can only live for 10 seconds, must adjust to survice
    • repetitive game play, must learn what works
    • you can only live 10 seconds outside your "safe" environment
    • must grow your environment
    • "train" workers that live for 10 seconds to do stuff for you
      • you have a simple memory
      • can train patterns and assign to workers, they repeat these
        • 10 seconds for pattern
      • but what do workers do?
    • how else does 10 seconds factor in?
  • RTS / Tower defense with everything on 10 sec cylces
    • you place buildings, they spawn units every 10 seconds (and last for 10 seconds?)
    • resource input every 10 seconds
    • some buildings disappear after 10 seconds?
  • Place objects that only last 10 seconds
    • trying to guide something
    • fluid - too difficult graphic-wise
    • lemmings type game?
    • something happens in the environment every 10 seconds
      • you have like "cards" of moves you can make. Every 10 seconds they reset
        • reverse direction
        • slow down
        • speed up
        • close door
        • turn left
        • turn right

TODO

  • fires / electrical shocks in a room randomly at 10 sec intervals...crew die in these
  • splash screen?

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My game for the 27th Ludum Dare 48 hour game competition!

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