Skip to content
This repository has been archived by the owner on Jan 25, 2019. It is now read-only.

Commit

Permalink
stuff
Browse files Browse the repository at this point in the history
  • Loading branch information
jensz12 committed Nov 8, 2015
1 parent 6694f2a commit 1495d66
Show file tree
Hide file tree
Showing 18 changed files with 569 additions and 1 deletion.
Binary file added matrieuxelmon/ItemFinder-1.8-2.0.1-universal.jar
Binary file not shown.
Binary file added matrieuxelmon/OptiFine_1.8.0_HD_U_D5.jar
Binary file not shown.
Binary file not shown.
Binary file added matrieuxelmon/pixelmonfriends-1.0.0.jar
Binary file not shown.
1 change: 0 additions & 1 deletion matrieuxelmon/resourcepacks/stuff.txt

This file was deleted.

Binary file not shown.
Binary file added matrieuxelmonpublic/OptiFine_1.8.0_HD_U_D5.jar
Binary file not shown.
Binary file added matrieuxelmonpublic/banner.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
60 changes: 60 additions & 0 deletions matrieuxelmonpublic/config/forge.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,60 @@
# Configuration file

general {
# Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github.
B:disableVersionCheck=false

# Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024
I:clumpingThreshold=64

# Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipies. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI.
B:sortRecipies=true

# Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringEntities=false

# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringTileEntities=false

# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticable differences in mechanics so default is vanilla behavior. Default: false
B:fullBoundingBoxLadders=false

# Control the range of sky blending for colored skies in biomes.
I:biomeSkyBlendRange <
2
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
>

# Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
D:zombieBaseSummonChance=0.1

# Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
D:zombieBabyChance=0.05

# The spawn fuzz when a player respawns in the world, this is controlable by WorldType, this config option is for the default overworld.
I:defaultSpawnFuzz=20

# If the overworld has ANY spawn fuzz at all. If not, the spawn will always be the exact same location.
B:spawnHasFuzz=true

# Set this to just disable the texture stitcher from writing the '{name}_{mipmap}.png files to disc. Just a small performance tweak. Default: true
B:disableStitchedFileSaving=true
B:enableGlobalConfig=false
}


47 changes: 47 additions & 0 deletions matrieuxelmonpublic/config/forgeChunkLoading.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
# Configuration file

##########################################################################################################
# Forge
#--------------------------------------------------------------------------------------------------------#
# Sample mod specific control section.
# Copy this section and rename the with the modid for the mod you wish to override.
# A value of zero in either entry effectively disables any chunkloading capabilities
# for that mod
##########################################################################################################

Forge {
# Maximum chunks per ticket for the mod.
I:maximumChunksPerTicket=25

# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
I:maximumTicketCount=200
}


##########################################################################################################
# defaults
#--------------------------------------------------------------------------------------------------------#
# Default configuration for forge chunk loading control
##########################################################################################################

defaults {
# Are mod overrides enabled?
B:enabled=true

# The default maximum number of chunks a mod can force, per ticket,
# for a mod without an override. This is the maximum number of chunks a single ticket can force.
I:maximumChunksPerTicket=25

# The default maximum ticket count for a mod which does not have an override
# in this file. This is the number of chunk loading requests a mod is allowed to make.
I:maximumTicketCount=200

# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
I:playerTicketCount=500

# Unloaded chunks can first be kept in a dormant cache for quicker
# loading times. Specify the size (in chunks) of that cache here
I:dormantChunkCacheSize=0
}


98 changes: 98 additions & 0 deletions matrieuxelmonpublic/config/itemfinder.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,98 @@
# Configuration file

##########################################################################################################
# chest loot
#--------------------------------------------------------------------------------------------------------#
# Minecraft Chest Loot options go here
##########################################################################################################

"chest loot" {
# The maximum amount of Dawnstones that may be found
I:"max dawnstones"=2

# The maximum amount of Duskstones that may be found
I:"max duskstones"=2

# The maximum amount of Firestones that may be found
I:"max firestones"=2

# The maximum amount of Leafstones that may be found
I:"max leafstones"=2

# The maximum amount of Moonstones that may be found
I:"max moonstones"=2

# The maximum amount of Pokeballs that may be found
I:"max pokeballs"=5

# The maximum amount of Rarecandies that may be found
I:"max rarecandies"=2

# The maximum amount of Sunstones that may be found
I:"max sunstones"=2

# The maximum amount of Thunderstones that may be found
I:"max thunderstones"=2

# The maximum amount of Waterstones that may be found
I:"max waterstones"=2
}


##########################################################################################################
# custom loot rarity
#--------------------------------------------------------------------------------------------------------#
# Loot rarity, 100 is the value of bread, 1 is the value of Golden Apples
##########################################################################################################

"custom loot rarity" {
# sets the dawnstone rarity
I:"Dawnstone chest rarity"=3

# sets the duskstone rarity
I:"Duskstone chest rarity"=3

# sets the firestone rarity
I:"Firestone chest rarity"=10

# sets the leafstone rarity
I:"Leafstone chest rarity"=10

# sets the moonstone rarity
I:"Moonstone chest rarity"=10

# sets the pokeball rarity
I:"Pokeball chest rarity"=20

# sets the rarecandy rarity
I:"Rarecandy chest rarity"=4

# sets the sunstone rarity
I:"Sunstone chest rarity"=10

# sets the thunderstone rarity
I:"Thunderstone chest rarity"=10

# sets the waterstone rarity
I:"Waterstone chest rarity"=10
}


##########################################################################################################
# presets
#--------------------------------------------------------------------------------------------------------#
# Enable/Disable preset options
##########################################################################################################

presets {
# masterballs, pokeballs and rarecandies
B:"Preset option 1"=true

# not yet implemented
B:"Preset option 2"=false

# This enables/disable the use of custom values
B:"Should custom values be used?"=true
}


Loading

0 comments on commit 1495d66

Please sign in to comment.