-
Notifications
You must be signed in to change notification settings - Fork 164
Home
Also see the other pages documenting the individual features.
In the following, we will used LMB for the left mouse button, MMB for middle mouse button, and RMB for the right mouse button. Usually it is meant that you click with with the respective button to activate the functionality.
The point cloud is shown in the main view (1), where you also navigate with the mouse to get a closer view of the point cloud.
The labels are selected in the box (2), where the currently selected label is shown by a pressed button. You can also select a label for filtering by using CTRL
and clicking on the button. The timeline (3) enables you to select a specific laser scan, but this is only visible if you select show single scan from the Visuals tab of (2). The tile selector (4) is used to select a tile from a larger point cloud. The buttons in (5) are used for opening, saving a tile, reverting, etc.
There are three colored vectors which in the tile-coordinate system correspond to:
- red vector for the x-direction
- green vector for the y-direction
- blue vector for the z-direction
In the console output you will see the tile-coordinates of the currently selected tile.
For example, 200, -100, 50
denotes the tile at
x = 200 (red direction), y = -100 (green direction)
with tile size = 50
.
As the whole point cloud contains billions of points, we use a tile to represent a small part of the point cloud. In the tile selection view on the left side, you can select square to load all point inside the selected tile. The currently selected tile is highlighted by a orange border.
The red line running through the tiles shows the path of the car driving through the scene.
You have to hold the Ctrl-button for moving around in the scene. Moving is still possible even while having the brush or polygon tool selected.
The following actions will change the viewpoint of the camera:
Move in the x-y-direction relative to the camera angle (stay in z=constant plane) | |
Move in the y-z-direction relative to the camera angle (stay in x=constant plane) | |
Change viewing angle of the camera | |
Zoom in/out |
The following actions will change the viewpoint of the camera:
Rotate camera | |
Translate camera relative to the camera view | |
Zoom in/out |