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fix quickhacks
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jackhumbert committed Feb 21, 2023
1 parent ddb3740 commit 61abb8c
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Showing 7 changed files with 7 additions and 6 deletions.
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@@ -1,7 +1,7 @@
// Let There Be Flight
// (C) 2022 Jack Humbert
// https://github.com/jackhumbert/let_there_be_flight
// This file was automatically generated on 2023-02-09 01:36:18.4371979
// This file was automatically generated on 2023-02-21 03:17:42.7208106

// FlightAudio.reds

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2 changes: 1 addition & 1 deletion build/r6/tweaks/let_there_be_flight.yaml
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@@ -1,7 +1,7 @@
# Let There Be Flight
# (C) 2022 Jack Humbert
# https://github.com/jackhumbert/let_there_be_flight
# This file was automatically generated on 2023-02-09 01:36:18.9814241
# This file was automatically generated on 2023-02-21 03:17:43.2251659

# quickhacks.yaml

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4 changes: 2 additions & 2 deletions src/red4ext/Main.cpp
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Expand Up @@ -509,7 +509,7 @@ RED4EXT_C_EXPORT bool RED4EXT_CALL Main(RED4ext::PluginHandle aHandle, RED4ext::
// is not initalized yet.

Utils::CreateLogger();
spdlog::info("Starting up Let There Be Flight v0.1.10");
spdlog::info("Starting up Let There Be Flight v0.1.11");
auto ptr = GetModuleHandle(nullptr);
spdlog::info("Base address: {}", fmt::ptr(ptr));
auto modPtr = aHandle;
Expand Down Expand Up @@ -558,7 +558,7 @@ RED4EXT_C_EXPORT bool RED4EXT_CALL Main(RED4ext::PluginHandle aHandle, RED4ext::
RED4EXT_C_EXPORT void RED4EXT_CALL Query(RED4ext::PluginInfo *aInfo) {
aInfo->name = L"Let There Be Flight";
aInfo->author = L"Jack Humbert";
aInfo->version = RED4EXT_SEMVER(0, 1, 10);
aInfo->version = RED4EXT_SEMVER(0, 1, 11);
aInfo->runtime = RED4EXT_RUNTIME_LATEST;
aInfo->sdk = RED4EXT_SDK_LATEST;
}
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3 changes: 2 additions & 1 deletion src/red4ext/Signatures.hpp
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Expand Up @@ -16,9 +16,10 @@ using Entity_InitializeComponents = void (RED4ext::ent::Entity * entity, void *
/// @pattern 48 8B C4 55 56 41 54 41 55 41 56 41 57 48 8D A8
using VehicleProcessWeapons = void (RED4ext::vehicle::BaseObject *vehicle, float timeDelta, unsigned int shootIndex);

// not used anymore
// 1.52 RVA: 0x184300 / 1590016
/// @pattern 48 83 EC 28 49 B9 25 23 22 84 E4 9C F2 CB 48 8D 05 E3 6B 47 03 41 B2 62 49 BB B3 01 00 00 00 01
using ReadFromGameSystemsStartFile = int();
//using ReadFromGameSystemsStartFile = int();

// look for base\\systems\\game_systems_startup.csv
// 1.52
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