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Rules of the Game:

Set-Up:

Determine the number of players.

CPWP can be played with 3-8 players. Playing with actual cards and actual people, 6 seems to be a good number.

Shuffle all the cards

All

  • if 3-4 players, one deck
  • if 5-8 players, two decks

Deck standard deck of 52 playing cards; 54 if playing a JOKER Variation

Cards 4 suits, A-K

Deal all the cards

Deal evenly distribute them to each player - Extra cards are dealt out as normal; last (few) player(s) may start with one less card than other players.

PLAY:

The player with the 7 of Diamonds (7D) card goes first

First turn-based

7D -- not any D, not any 7

The player places a viable card on the board

Viable card

  • any 7
  • the same suit as a 7(s) used to originate a row, and
    • it is the card nearest in ascending value to 7 that has not been played yet, or
    • it is the card nearest in descending value to 7 that has not been played yet
  • Ace is low

Places

  • Hearts and Diamonds are played on separate rows
  • if one deck (3-4 players)
    • Clubs and Spades suits are played on one row
  • if two decks (5–8 players)
    • both Clubs suits are played on one row
    • both Spades suits are played on one row
  	        _ _ _ _ _ _ 7_ _ _ _ _ _
              _ _ _ _ _ _ 7 8 9 _ _ _ _
  _ _ _ _ _ _ _ _ _ _ 6 6 7 7 8 8 9 _ _ _ _ _ _ _ _ _

A player may play a continuous run

Continuous run

  • starts with a viable card
    • same suit
    • same vector
    • incremental

May

The player may choose to play a subset of the potential run

  • the subset set must start with the viable card
  • it may be a single card

A player must play if they can play

Can play -- They have a viable card

If a player can’t play, they must say “won’t play; can’t play”

Play continues in a clockwise fashion.

The Winner is the first person who has no cards in their hand.

JOKER Variations:

Jokers are added to the standard deck fo 52, making 54 per deck used.

Jokers are viable cards — they must be played if the player has no other viable cards.

Playing a Joker represents this player’s turn.

Variation ONE:

When a joker is played, it is placed face up in front of the player playing it.

The player swaps one card from their own hand with one card from any other players hand

* the player with the Joker selects both cards

Variation TWO:

Same as Variation ONE, except the nth joker played requires the swap of n card(s)

  • e.g. the second joker played requires two cards to be swapped
  • the player with the joker can swap each card with any player. IOW, not all cards need to be swapped with one other player, though they can be

Variations THREE and FOUR:

Same as Variations ONE and TWO, respectively, except the player with the Joker may chose for any swap to be between any two players.

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