CPWP can be played with 3-8 players. Playing with actual cards and actual people, 6 seems to be a good number.
All
- if 3-4 players, one deck
- if 5-8 players, two decks
Deck standard deck of 52 playing cards; 54 if playing a JOKER Variation
Cards 4 suits, A-K
Deal evenly distribute them to each player - Extra cards are dealt out as normal; last (few) player(s) may start with one less card than other players.
First turn-based
7D -- not any D, not any 7
Viable card
- any 7
- the same suit as a 7(s) used to originate a row, and
- it is the card nearest in ascending value to 7 that has not been played yet, or
- it is the card nearest in descending value to 7 that has not been played yet
- Ace is low
Places
- Hearts and Diamonds are played on separate rows
- if one deck (3-4 players)
- Clubs and Spades suits are played on one row
- if two decks (5–8 players)
- both Clubs suits are played on one row
- both Spades suits are played on one row
_ _ _ _ _ _ 7_ _ _ _ _ _ _ _ _ _ _ _ 7 8 9 _ _ _ _ _ _ _ _ _ _ _ _ _ _ 6 6 7 7 8 8 9 _ _ _ _ _ _ _ _ _
Continuous run
- starts with a viable card
- same suit
- same vector
- incremental
May
The player may choose to play a subset of the potential run
- the subset set must start with the viable card
- it may be a single card
Can play -- They have a viable card
Jokers are added to the standard deck fo 52, making 54 per deck used.
Jokers are viable cards — they must be played if the player has no other viable cards.
Playing a Joker represents this player’s turn.
* the player with the Joker selects both cards
- e.g. the second joker played requires two cards to be swapped
- the player with the joker can swap each card with any player. IOW, not all cards need to be swapped with one other player, though they can be