[Mesh] Copy UV coordinates from a reference mesh #6740
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Adds functionality
InterpolateTextureCoordinatesFrom
to interpolate UVs from input mesh to processed mesh. UVs are interpolated based on the UVs corresponding to the closest vertices in the input mesh.Type
Motivation and Context
In many mesh processing workflows, UV coordinates are not preserved. UV coordinates are required for many downstream tasks. One way to propagate UV coordinates through mesh processing workflows is by copying them from the original mesh. The related issue can be found here
Checklist:
python util/check_style.py --apply
to apply Open3D code styleto my code.
updated accordingly.
results (e.g. screenshots or numbers) here.
Description
The function performs the following steps during interpolation
To test the code, I performed the following
FilterSmoothTaubin
filterInterpolateTextureCoordinatesFrom
to interpolate the UV coordinates to the filtered meshInput Mesh:
After
InterpolateTextureCoordinatesFrom